TNDuraEmin
TNDuraEmin
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- Username
- TNDuraEmin
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Bro just bring him back to his version when st2 chapter came out so everything is fine. Why would u tryna change him then tryna fix him step by step which is harder than doing nothing at the beginning. Also hitboxes feels broken imo bc now i miss my zeyyn techs without a reason even if im in the true frame where i must be. Sometimes, i'm failing my hugs or any other techs without a reason which if i try it before patch that would've been 100% succesfuly. I feel like that's why some techs won't work even if you do it right and even if you're just in the right place when your first bound ends. Also rebounds feel broken. Flicks must be insta flicks.
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@SaltNest said:
This is my final effort to save Wesker for multiple Wesker mains myself.
To start off i’d like to address the current patch with Wesker’s Power and why it feels clunky, unresponsive, and not smooth. Wesker in 9.5.0 feels janky and clunky because you can’t instantly use your 2 bounds and has an input delay which feels unnatural and awful. Before 9.5.0 Wesker was able to dash abd use his 2 tokens of dashes IMMEDIATELY with no buffer or delay in between bounds. This has spread a massive outrage to the Wesker players in the community such as myself.
Secondly, his power is more buggy than ever before since 9.5.0 came out. The speed boost bug upon damaging survivors and it didn’t give them that speed, it’s patched now but there are more underlying issues that aren’t being vocally addressed and aware of as far the community is concerned, For instance, i’ve played Wesker a lot since this update to get footage to showcase him now vs before. I’ve been grabbing people through cars and rocks and pallets coincidentally and I have been falsely reported for it. His power needs to be reverted and refined back to how it was, he was balanced, no one complained about Wesker. Now yes sure there are some bugs involving collisions or animations and such and touch up on them but the community demands reverting Wesker for the state he’s in currently.
Lastly, Wesker can no longer dash of edges and is immediately interrupted and is put to a halt. I can understand he would gain some distance but that was the fun aspect of Wesker and added a level of complexity which prevents the killer from feeling stale or incredibly linear.
To conclude my input on the issue, Fix the input delay on his dashes so he can instantly dash with 0 hiccups, Fix the issue where he’s able to grab through walls, and lastly revert the changes and dashing off elevations, if demogorgon can dash of ledges why can’t wesker?.
Thank you for reading this I hope this gives feedback so the community is more pleased and less frustrated.
- SaltNest
- External Sources of evidence for Wesker’s Issues of 9.5.0
https://us.v-cdn.net/6030815/uploads/6P4DA8YBR2AD/img-3709.png
- https://x.com/zyrav_/status/2033958031264711065?s=46
https://us.v-cdn.net/6030815/uploads/IWRZN97WU30D/img-3825.jpeg
https://us.v-cdn.net/6030815/uploads/F45KAD97BF5D/img-3877.jpeg
Yeah after a long time of practices, customs, trainings, everything i did with him. Almost 50gb of clips is now stays just as memories. It fells just awful now. It was entertaining, exciting etc. I remember that i was screaming so hard when i do smth that i've been practicing so hard. I felt the same thing with omni's just before the patch. It felt so good. But now.. It feels miserable. Bugs, unplayable mechanics, limited skills etc. I don't want it to stay just as memories. I wanna improve myself just more&more. I want this feelings back again. I hope we'll got our wesker back. We all do 🫡