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SupremeAnu

SupremeAnu

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SupremeAnu
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  • Sounds like a skill issue, honestly. I see people constantly whining about perks and builds, but I see no issue as of yet. I've been playing this game since launch and it always goes back and forth like a scale. Gen rushing exists, so exhaustion was stronger at one point. Then exhaustion got nerfed and totems got stronger. Now Gen rushing is back and exhaustion is back once more. The game needs to constantly adapt and change over time, like any multiplayer game.

    As killer, I don't even use any of the perks you listed and consistently 4K. I use Hoarder's and Franklin's with maybe tinkerer most of the time. There are viable build paths, but again it comes down to a player skill issue.

    Distortion has been a part of my survivor builds since Jeff released and I used to see no one run it, but it's become a pretty popular perk now. Popular does not = broken. There are much stronger perks that when combined are stronger and give a seemingly unfair advantage. Stuff like prove thyself, bond, better together, blast mine, etc. I've 4K'd survivors running a variety of "broken" perks.

    If anything in the game was "broken" it would pretty much guarantee victory in cases where it's used, but this is not the case here. Just say you don't like the combos, don't cry about it.