SuperPug10
SuperPug10
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@LuluTheLion14 said:
Power. The Magic Harp
Holding L2 for 5 seconds will cause the Musician to get out the Magic Harp and start strumming. As the musician is strumming the harp, he cannot move for 5 seconds. Any survivor within 48 metres of the strumming will start to hum/sing to the music. This lasts for an extra 20 seconds after the strumming has stopped. Whilst a survivor is humming/singing along to the song, the humming/singing will get louder the closer you get to them.
The Magic Harp has a cooldown of 20 seconds.
The Musician can also place strings into generators up to a maximum of 4 generators. These strings will play a song as the generator progresses, this song gets stuck in the survivors heads if they are working on the generator and they will start to hum along to the song (the closer you get, the louder the humming). The song will be stuck in the survivors heads for 15 seconds after they leave the generator. If the generator gets complete, the song is heard by every survivor in the map and gets stuck in their heads for 30 seconds. The survivors that were working on the gen also move 5% slower for 30 seconds and have applied the deep wound status effect if hit during those 30 seconds and are not injured. Survivors can tear these strings apart before working on the gen but spend 30 seconds doing so (if they stop tearing the strings apart they will have to restart the action, just like totems) The Musician can place strings in the generator when no survivors are working on it (takes 5 seconds to place strings)
Any feedback is much appreciated. I have a feeling I’ve missed something out but I just can’t figure out what. 😅
Perks.
Safe But Silent
When a survivor is rescued from a hook, Safe But Silent activates. Whilst activated, you have no terror radius for 10/15/20 seconds.
Safe But Silent can activate once every 2 rescues.
Examination
After downing a survivor, the aura of every hook is shown to you for 5/10/15 seconds.
Nowhere To Hide
Survivors who enter a locker within 8/12/16 metres from you, have their aura revealed for 3 seconds.
Nowhere To Hide has a cooldown of 60/50/40 seconds.
I actually really love this idea. I agree with what the person above me said. Also, those perks are quite good too! Well balanced. It's been a while since we've had some decent killer perks. 😀👍🏻
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@LuluTheLion14 said:
Haunting Of Hill House is a series on Netflix about a house and the family that lived inside of it and different members of the family saw different things. For example, Nelly is one of the youngest members in the family and she saw The Bent Neck Lady. It’s really good.
The Bent Neck Lady. Power: Episodes.
Episode 1. Holding L2 whilst looking at a survivor for 3 seconds with cause the survivor to enter Episode 1. Survivors do not get notified when in Episode 1.
Episode 2. Holding L2 whilst looking at a survivor who is in Episode 1 for 3 seconds, and the survivor looks back for 1 second will cause the survivor to enter Episode 2. Whilst in Episode 2, the survivor will stand still (staring at the bent neck lady) whilst being faced with difficult skill checks and The Bent Neck Lady becomes invisible to other survivors. As soon as The Bent Neck Lady hits a survivor she becomes visible to everyone. Failing a difficult skill check will add 5 seconds of invisibility for The Bent Neck Lady if she doesn’t hit a survivor. Successfully hitting 5 difficult skill checks will result in The Bent Neck Lady becoming visible again and the survivor comes out of Episode 2. The survivor will be inflicted with the broken status effect for 30 seconds after coming out of episode 2.
Episode 3. The next time the survivor sees the Bent Neck Lady and the Bent Neck Lady stares at the survivor for 3 seconds (hold L2) they will immediately go into episode 3 and will stand still for 10 seconds. The Bent Neck Lady can go up to the survivor and send them to a hanging station. (These are separated across the map. There’s 1 for each survivor) The survivor will slowly walk to a hanging station, whilst this is happening, another survivor will have to come over and shake the survivor out of the illusion. It takes 30-60 seconds for a survivor to walk to a hanging station depending on which one they are sent to. There’s a symbol on the survivors icon to indicate to other survivors that this is happening. When another survivor comes to shake the survivor, they both stand still for 10 seconds whilst the survivor shakes the survivor out of the illusion. If a survivor successfully reached a hanging station, nothing can be done and the survivor will then hang themselves killing them immediately. If they get out of the illusion, nothing happens.
Episode 4 (The Last One). If the survivor sees the Bent Neck Lady again, they will go into Episode 4. They will stand still for 30 seconds and The Bent Neck Lady will be notified. If the Bent Neck Lady comes over, she can mori the survivor.
Mori. The Bent Neck Lady takes a rope from around her neck, grabs the survivor as if she is hugging them whilst strangling them with the rope. The survivor gasps for air but eventually runs out and flops (dies). The Bent Neck Lady then takes the rope back and wraps it around her neck after throwing the survivor onto the ground.
This isn’t what she looks like in the Haunting Of Hill House. But I couldn’t get a clear picture of her. But u get the jist.
https://us.v-cdn.net/6030815/uploads/5Q4360SKPVWB/ea2767f0-4a45-4f2a-8968-bec3d97d66e5.png
Perks.
Hex: Unhidden
Only one can see you, until the secrets are revealed.
At the start of the trial, one dull totem will turn into a hex (This is the hex Unhidden totem). Whilst Hex: Unhidden is standing, any other hex totem will be hidden as a dull totem. Cleansing a hex that is hidden as a dull totem will still make the sound of a hex totem when cleansed and the hex perk goes. Cleansing Hex: Unhidden will result in any other hex totem revealing itself after 10/15/20 seconds. (I hope this makes sense)
Blood Splatter
Wherever you go, there’s blood and murder.
When a survivor is injured, they leave slightly/moderately/considerably more blood than usual. The blood can also be seen on walls a survivor has ran next to.
Terror Together
When there’s more than one, it’s fun to play tricks.
You become obsessed with one survivor.
Whenever a survivor is within 6/8/10 metres of the obsession, they hear the killers terror radius.
Survivor. Eleanor Crain Vance (Nelly)
She is strong on her own, but could use the help of others. She is such a risk taker but those risks put her in danger.
Risk Taker
Something good, can come out of something scary.
When in the killers terror radius, increase your sabotaging, cleansing, healing and repair speeds by 5/10/15%.
Needed Speed
Just a little more boost, can help you reach the safety of your friends.
When hit from healthy to injured, your burst of speed lasts 30/40/50% longer.
causes the exhaustion status effect for 100/80/60 seconds.
Strongest Point
When running around the map, you get a haste status of 5/6/7%. This status goes away when in a chase or when a teammate is within 10/8/6 metres. As soon as the chase finishes, Strongest Point has a cooldown of 30/25/20 seconds.
Let me know what u think! 👍🏻
Omg, this chapter would be so cool in DBD! I love the Bent Neck Lady's power, it fits her character so much. And the perks, u have made the perks to fit the character too. I dont see any faults with this. If anyone here hasnt seen Haunting Of Hill House, u should defo watch it. On Netflix!