Avatar

SuperCookieHero

SuperCookieHero

About

Username
SuperCookieHero
Joined
Visits
649
Last Active

Comments

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078833#Comment_4078833

    It doesn't though. That's been the biggest issue the devs have kept falling for all these years, they keep balancing around the top killers screwing over everyone else who isn't just spamming out games on said top killers instead of just nerfing the top killers.

    Handicapping the game's design for what… 4 killers out of the 42 available is ridiculous.

    it isn't just 4 killers with strong chase powers though? It seems the direction they're going for is strong anti loop killers with maps reflecting those releases. I do wish BHVR was faster with killer buffs so the lower tiers could keep up but all we can do is wait.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078827#Comment_4078827

    Or… this dev team should wake up and nerf the top killers and stop with the RNG map design. It benefits no one, it's more of a detriment than a positive.

    A game that's an instant win for me isn't fun. A game that's an instant loss because survivors don't have to work in a chase and they just get loop into loop into loop, it's not fun. There's nothing fun about any of these things and only make the game worse. We're in year 10… we are FAR past needing to move on from horrid map designs.

    And mind you, considering the stats themselves that they've released… killers are not picking the top killers a majority of the time. From the most recent one I could find, for broad MMR only one top killer is there, kaneki and he's at the bottom of the top 5. For high MMR, kaneki and blight are 1 and 2 but then the rest are just normal killers.

    If anything when we look at the percentage that make up how many play the top killers and how many that don't I'm willing to bet most people are not playing the top 3 killers in terms of strength.

    The mere existence of all these strong high mobility/anti loop killers warrants the current maps balance. Hell everyone in mid/low mmr probably hopped off kaneki/blight for example since their power wasn't just a free down after breaking a singular pallet.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078823#Comment_4078823

    Ok but I'm telling you the pallets I'm being chained into are not these short little loops that you can just run in a circle around and catch them at, it is "if I don't break this pallet it's just GGs". I know which ones you're talking about, yes they exist but a majority of these pallets, it ain't like that.

    Most of the pallets I am running into are these longer loops that you HAVE to break at.

    Pallet breaking simulator because the survivors can just mindlessly run and chain multiple pallet loops together into windows, into shack, etc etc… it's garbage.

    Literally all this does is push the meta even more because God forbid I want to play a B tier killer with a different style of perk choices while going against 5k+ hour survivor players.

    I see where you're coming from but the game just can't be balanced around the wholesome chungus killers who love their weaker killers. The majority of the killer player base plays killers like blight, kaneki, dracula, billy, ect. so the devs did the proper thing and finally started balancing the game around the majority. Also can you tell me what map has these unmindgameable long fillers? Also the setups really are just based on RNG it just sounds like you're getting unlucky. I've gotten atrocious setups as survivor then the next match its chainable actual playable fillers. All we can hope for are these weaker killers getting buffed to keep up with the maps which are balanced around the A=tiers and above.

  • Tell me ONE map that has more than 16-18 pallets that isnt gideon, hawkins, midwich, or Tricksters delusion. After the pallet density nerf there hasn't been a single map affected by the pallet density change that has the supposed "22-23 pallets". I've gone into hours of customs before the pallet density nerf and after to see the strength of the included maps.

  • @Rapid99 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078773#Comment_4078773

    I don't know what pallets those are meant to be because 90% of the pallets you can't mindgame because they can literally just stare at you around the loop. There's nothing to mindgame if the survivor has direct LoS of you throughout the entire loop lol.

    You realize baiting out pallet drops and 50/50 vaults are the mindgame right? 90% of the pallets are short enough to outplay them this way. if they have LOS on you that means you have LOS on them… Playing survivor will also help you figure out what survivors can and can't do on these pallets.

  • every map has had 16-18 pallets now since the pallet density update most of the pallets being 50/50 pallets you can easily play around it just takes knowing which pallets to break and which pallets to play around. (don't believe me hop in any map effected by the pallet density and run plot twist and power struggle with a friend to do a pallet count) Most killers I see that have trouble with the pallet density update just don't really know how to mind game properly or take advantage of the momentum tech something that's essential as a killer player.

  • The FIRST forum post I have seen asking for nerfs on the god loops AND also asking for compensation buffs! Every post I see asks for nerfs on the map and that's it. It's boring playing these god loops but also what else are we supposed to do? Loop the other pallets that are as strong as the RPD typewriter pallets?

  • Have you even seen the pallets? the strength of the pallets have been reduced significantly.