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StAKmod

StAKmod

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StAKmod
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  • 1.PNG

    Crowman's answer was correct, but I think he didn't quite answer your question as you asked "How many survivors you are likely to kill". That would be the expected value, and that is 1(which means if the system is truly random, no hacking/keys or other uncontrollable vairations, as you match number tends to infinity, your kills will be asymptotic to your match numbers).


    In case you wonder I have attached the calculation and some brief explanation.

  • I get your concern and I think the best way to avoid this would be giving out can dies rather than punishing them.

    For killers:

    First I have to address that you clearly doesn't play killer that much, that is OK because everyone should be allowed to have fun even if they don't care about the other side at all, it is the Dev's duty to do this which they have clearly failed.

    1. Camping should be discouraged in such a way that BBQ's blood points gain are granted to everyone's base kit(and you are wrong about BBQ, because it only gains stacks at EACH survivor's first hook), that way hooking another person is much better than camping the first guy caught.
    2. Camping when the door is open should be allowed, as this will be the killer's last chance of securing kills, but camping at 5 gens is just bad. In order to adjust this, I think the best way would be to make hook progress speed change with respect to gens remaining(50% at 5 gens, 175% when all gens are done), this will punish camping at the start gravely and deal with genrush from survivors' side(this will likely be abused by survivors as they can make every gen 99, so it is just a raw idea for now).
    3. Although you didn't mention it, tunneling is also considered bad at survivor's side, yet it is practically impossible to avoid tunnel, I just had a game where the Claudette on her deathhook just keeps running into me, after letting her go 2 times I decided not to please her at my own risk and killed her. I think the best way to avoid tunnel would be some encouragement on survivor's side, for example survivors get more BP after the match for each escape(this would force the people to watch the match after they die tho, so maybe not very realistic).

    On a unrelated side not, I believe that even though it is not likely, BP penalties introduced should not be all on killers' side, if camping and hitting survivors on hook will decrease the BP killer gained, Tbagging and Flashlight clicking hsould also have a penalty on survivor's side. You may not believe it, but being flashlight clicked feels just as bad as being facecamped.

    For survivors,

    1. Some kind of in-game ping systems should be introduced. SWFs already have much more advanced ways to communicate, but it is just painful for soloQ survs to tell their teammates if the killer is camping. With this and the hook speed adjustment I mentioned above, a killer who camps at 5 gens will never get his 2nd kill.
    2. As mentioned above, something that encouraging survivors to unhook with killer present will also disencourage camping(for instance, a perk which let you once per game, unhook a person while immue to grab), but I think any mechanics like this will be easily abused by survivors(I said this because they did try to stop camping by punishihng killers before, and it was abused so bad they had to remove it).
    3. With boon totems coming, maybe add some totems that have diminishing return of power, that way killers will have to cleanse them at early games.


    Overall my opinion is that camping is only a problem at early games, and survivors are not entirely helpless against campers, they have BT, they can literally come in as a group of 3 and unhook in killer's face, they have the option to just do gens(sucks for the guy camped). But also if a Bubba camps, it is likely there's nothing you can do, because of his power design. But is he op? No, he is not even a stronger killer, he is terrible at looping, and lacks the ability to cover large areas in a short time.

    So yeah, this game has some unpleasant design for both sides, and I do believe not either side is overpowered in a sense that the other side is unplayable. But probably nobody likes to do NOED vs genrush every game(survivors genrush because they don't want to camped/tunneled, and killers use NOED because of the genrush). Thus please, try not to think simply punishing one toxic behavior will save the whole enviroment, it will not.

  • Something is weird here, if the game only lasted 3-4 minutes and 6 hooks are done, the killer must have 30-40 secs per hook, which makes per chase 20 secs at most if you guys didn't stay together. So the only possibility I can think of is starstruck while you guys are all around, still 25k for 3-4 minuates? I am not sure if that is possible, it would be helpful if you could provide a picture of the perks and addons.

    Also I think bbq does not show the BP added in the endgame scoreboard.