SpikeyBiscuit
SpikeyBiscuit
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- SpikeyBiscuit
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Yeah I hope they end up doing something like this. I think I posted in the wrong section but the summary is
1) GF stealth breaking taking more time and indicating direction and severity of being watched
2) In addition to 1, multiple eyes stack this breaking effect.
3) Stealth noise is quiet and only audible within normal 32 like TR. However, keep it loud for when a survivor is actively being stalked to give opportunity to hide/break his stealth.
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@Janick said:
Hello
Thank you very much for the feedback. Very appreciated, especially the nonsarcastic or positive tone.
Although I can confirm that everything that you mentioned was tested out. Most of the ideas were actually how he was initially. We made him the way he is to give a chance to survivors to escape. He was simply unstoppable and not fun to play against. I will not explain all the reasoning for each point but I can guaranty that the whole design team sat down and discussed those before coming up with the current iteration. (I might explain further in a stream)
I can also confirm that the TR expand to 32M when he applies the Deep Wound effect, it was omitted from the Power description. (extending over 32M was useless and distracting because you did not have time to reach them) Text will be fixed.
We are also reviewing the pallet animation, it was done that way to make it feel good on 1st person, although it has a much bigger impact on gameplay than anticipated. Thank you again!
I love this new killer but as he is it's too weak. Two simple tweaks at the minimum would fix this: Make DWE always tick down unless being chased or mended by others, and make injured survivors who get DWE applied to them freshly start the countdown at half bar. These two changes will be all it takes to allow Legion to down survivors without making him unfair to play against.