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Spicyburgers

Spicyburgers

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Spicyburgers
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  • The developers didn't even consider allowing the assassin to leave the match without penalty if they haven't hooked anyone for a long time, but the enemy can leave the game if the generators haven't been activated for four minutes. The most puzzling thing is why there are so few complaints about this when the whole world is complaining about "tunnel thinking."

  • @Anniehere said:

    I completely agree with you.
    Anyone who comes up with arguments to justify this playstyle, or simply says we need to learn to play better, or that the team should 'just do gens'. Is ignoring how tunneling is in real matches. It doesn't take into account how many gens are left, if we're hooked in a dead zone, or if the Killer commits to tunneling no matter what. And in endgame especially, when the Killer can hook the Survivor far from the gate and in most situations, one survivor has to sacrifice themselves just to give the tunneled survivor a chance to get out. I'll be convinced that I need to learn to play better when someone here can consistently show they deal with a Killer who tunnels at 5 gens, ignores everyone else, and never leaves them alone; and do it across the roster. Not just against a few Killers or a lucky match.

    Whether you're sure or not is your right, but like I said, you need to gain experience! If you're knocked down before even a single generator is started, the problem is yours alone. As for evidence, I'm sure you've seen it many times, but you just love to whine like a little child. I wouldn't mind banning the tunnel because I don't need it, but it's clear the developers won't listen to your complaints because then most of the killers will leave the game. And even though there are more survivors than killers in this game, the developers understand that if they make life easier for survivors, you simply won't have any enemies left

  • This might come as a surprise, but I like it when the killer pays a lot of attention to me, because I'm playing a horror game. I care about how useful I am to my team, not about getting off the map

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048533#Comment_4048533

    Ya, I know how to two man save in endgame. It has nothing to do with what I said or the scenario being discussed but as usual when anything disagrees with something on the killer side they move the goalposts or try to turn it around and make you look like the bad player (this is clearly what you are trying to do here). If the killer plays like trash the whole match to get to that point why should they win?

    Read my text messages above, I already answered what needs to be done against such maniacs.
    But if it is not prohibited by the game, then the problem is in your experience

  • @FerrousFacade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048518#Comment_4048518

    If anything Chaos Shuffle (and 2v8) more exposes how bad most people are at the killer role. People love to bombard survivors with the idea that most are bad but refuse to do the same for killers despite it also being true. The game is designed for survivors to lose more often resulting in killers thinking they are better than they really are.

    I've gone out of my way this Chaos Shuffle to play "low tier" killers because I got four Ghouls in a row playing survivor and have been doing just fine, even Trapper and this includes at least one match I let everyone go (sucker for a lute). Trapper isn't strong but he isn't doing nearly as badly as this community makes it sound like he is.

    https://us.v-cdn.net/6030815/uploads/LLF01HJC5N3R/7b6e091c8b-5221-40d2-8b0f-436f7e6bc0ac-7d.png

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048523#Comment_4048523

    And “good teammates will prevent it” isn’t a strategy. You can’t guarantee coordination, body blocks, or smart trades in solo queue, especially in a random-perk mode.

    And half the time this level of altruism just ends up throwing the game for the survivors as the killer downs the blocker and continues after the tunnel out, its free pressure for the killer that often gives them a snowball win on the spot.

    The gate is energized, and the maniac begins guarding your savior, who is only in the first stage of the ritual. Do I need to explain how to save him with the help of two healthy partners?

  • @Venusa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048520#Comment_4048520

    None of what you described applies to Chaos Shuffle or solo queue.

    You don’t get to “combine Jill and Claudette’s perks” in Chaos Shuffle. That alone makes this advice irrelevant.

    And “good teammates will prevent it” isn’t a strategy. You can’t guarantee coordination, body blocks, or smart trades in solo queue, especially in a random-perk mode.

    This is exactly the issue with saying “learn to play”, it ignores mode restrictions and the reality of solo queue. When a killer commits to tunneling, there is no skill-based counter you can reliably force.

    Randomly choosing a partner can be very unfair, but if you want to completely guarantee your survival, find partners with whom you can play based on mutual understanding. And if you add to this your own good experience, which you need to accumulate, you'll stop fearing being marked and start to be wary of maniacs, who don't need this method.
    While, in my opinion, playing with partners who transmit information is a sign of weakness, with good partners it won't be a problem, and a maniac won't be able to kill you using this technique.

  • @Venusa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048501#Comment_4048501

    So, in Chaos Shuffle, what is the actual counter to a killer who decides to tunnel you out immediately after an unhook, injured, useless perks, dead zones, zero protection?

    Not “learn to play" or “play killer”… If the killer refuses to drop chase and just wants you gone, what exactly are you supposed to do?

    It's unlikely that the killer will want to pursue you a second time if you took up a lot of his time before he hanged you.Otherwise, good teammates will prevent him from killing you quickly, and the killer will be tempted to hang the survivor who exposed himself to save you, if everything was done correctly, by this time power should already be supplied to the gate.
    By combining Jill and Claudette's skills, you can regenerate health in less than 10 seconds after being unhooked without the help of a partner.
    I'm sure there are many more ways than I mentioned

  • @Venusa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048484#Comment_4048484

    “Learn to play” doesn’t mean anything in this context.

    There is no amount of “learning” that lets a survivor outplay a killer who is sitting close to hook, immediately re-commits after the unhook, and hard tunnels with full intent to remove one person from the match. Especially in Chaos Shuffle, where you don’t control your perks and often get zero anti-tunnel tools.

    After an unhook, you’re usually injured, in a dead zone, with mostly filler pallets already gone. You’re not making “mistakes”, you’re being forced into an unwinnable situation by design. At that point it’s not about skill expression, it’s about whether the killer chooses to leave you alone or not.

    DBD isn’t a game where “learn to play” magically counters tunneling. If the killer wants you gone, you’re gone and Chaos Shuffle makes that more obvious than ever.

    If you say there's no counter to this move, you've never played as the assassin. Experiment before jumping to conclusions.
    Play as the killer, I'm sure the matchmaking system will quickly bring you back to reality

  • If you can't do anything about it, that's your problem. Learn to play so that maniacs won't waste too much time on you.
    I haven't seen any maniacs complain about survivors starting the generator they were recently chased away from