Sm0othi3
Sm0othi3
About
- Username
- Sm0othi3
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Comments
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@BeardedScrub said:
Also while we're at it, can we just take self-care out of the game? And urban evasion? They are okay perks for good survivors, but they destroy most solo q games. I normally play with friends, but it is disgusting how many people who refuse teammate heals to self-care
Nothing better then watching your rando teammates waddling like a penguin through the whole map when the killer isn't nearby, or watching randos run to the corner to self-care against no-ed.
Rants over
Self care should be removed but not urban evasion. I use it all the time with gen perks (prove thyself, better together, technician etc.) And iron will for extra stealth and as long as I don't get spotted (I usually don't unless there's some form of aura reading from the killer) I can get gens done pretty fast. It's also really helpful to escape chases with too. You can sneak past killers so much easier with it and if the killer is patrolling someone they hooked (close to camping but further away) you can sneak past the killer and get the save. As long as you use urban evasion properly, it's REALLY good.
Also this doesn't really matter but I use p3 nea with a dark brown flannel so I blend pretty well.
Edit: also, I'm not the type to just urban evade all over the place even if the killer is nowhere nearby. I know how to properly use it.
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@Sm0othi3 said:
https://forum.deadbydaylight.com/en/discussion/231057/swf-needs-to-be-shown-to-killer
Not every swf is trolling or bullying. I play with my 2 friends all the time and if it would just be more difficult to do that then we wouldn't play that much. Like somebody said before, it wouldn't be fair to the solo guy either cuz he would just have a way less fun time and the only way that would change is if he found another lobby that hopefully didn't have any friends. You can't just say "oh he could just stealth" cuz what if they're not good at it or they need to use different perks for a challenge or something. And I understand if the swf are really good together or trolling/bullying then the killer wouldn't have fun but buffing the killer like how you described would break a lot of the balance and again, be unfair for the solo guy. And also, once you get high enough rank as killer, that buff would almost guarantee a victory each time you're up against swf. Yeah, the killer should have some kind of buff but what you said is too much. I shouldn't get punished for having friends that's just stupid
The extra blood points and seeing that it's swf would be fine tho
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@Zarr0ch said:
SWF groups greater than 2 needs to be shown to killer in the lobby.
The killer needs to get a 10% speed buff if 3 or 4 in the group are SWF
The killer needs 25% boost to recovery speed
The killer need 25% more BPs for playing a match against SWF.
This way, the same can still be balanced around low rank players and solo queue. But the SWF bully groups will have a harder time. (Even give the killer a 5th perk slot to add lightborn or another perk, but limit the 5th to only a handful or perks)
Not every swf is trolling or bullying. I play with my 2 friends all the time and if it would just be more difficult to do that then we wouldn't play that much. Like somebody said before, it wouldn't be fair to the solo guy either cuz he would just have a way less fun time and the only way that would change is if he found another lobby that hopefully didn't have any friends. You can't just say "oh he could just stealth" cuz what if they're not good at it or they need to use different perks for a challenge or something. And I understand if the swf are really good together or trolling/bullying then the killer wouldn't have fun but buffing the killer like how you described would break a lot of the balance and again, be unfair for the solo guy. And also, once you get high enough rank as killer, that buff would almost guarantee a victory each time you're up against swf. Yeah, the killer should have some kind of buff but what you said is too much. I shouldn't get punished for having friends that's just stupid
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@Leachy_Jr said:
I'm pretty sure that Ive made a post about this already, but recently Ive been seeing a lot more medkits. Probably because of how absurdly good they are and how they pretty much destroys a killers split pressure.
Having 2 or more medkits means that any chance of preventing a heal is gone and gens will go by faster due to the mass reduced healing time and increased chase times. Now that's their purpose, which isn't an issue, but to the extent they do it too is an issue.
To sum it up, they do their job too well and makes it hard if not impossible to get good pressure on a map against people who just rapidly heal. Splitting heals across multiple survivors isn't possible when the entire team can be fully healed in something like 30 seconds flat.
(Also get the "hurr durr killer main complaining" speech out)Poopie doopie
