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  • @SkeletalElite said:

    They should have given slippery meat a secondary effect that makes you unable to grabbed from any interaction (gens, totems, unhooks, ect.)

    It's thematic with the name and actually might have some use

    Survivors have this ability built in anyway thanks to dedicated servers

  • Tbh they just need to make Surge work with special attacks that way it can be used with the killer the perk came with

  • KILLERS

    Demo: Rat liver -> Base,

    Wraith: Yellow windstorm -> Base

    Bubba: Chainsaw acceleration increased

    Trapper: 1 extra trap in hand at the beginning of a trial


    PERKS

    No Mither: It takes 3 hooks to kill you. Easier to down, harder to kill off

    Mindbreaker: Works at any gen progression and the exhaustion lasts for 8 seconds at least.

    Cruel Limits: Instead, all remaining generators are blocked for 20-30 seconds. (Blocked gens cant regress, as normal)

    Surge: Works on ANY down, grab, chainsaw, shred, anything. No cooldown.

    Predator: Within 5 meters, survivors who are not moving are highlighted by killer instinct, even in lockers. (Bye bye blendettes)

    Zanshin tactics / Dance with me: No cooldown.

    Steve's perks are so wonky Idek how I would buff them at all.

  • @SnakeSound222 said:

    I think he should keep his hammer for basic attacks and use his chainsaw when he activates Chilling Chainsaw. A 16 meter terror radius might end up being too small for a 115% Killer with an instadown. If you bring M&A, then that becomes only 8 meters. Raising it to 24 meters would probably be a better idea.

    The rest of your idea is great!

    He can't instadown when he is in the silent stage, the chainsaw is literally off. You have to turn it on before you can use the deep wound M1 or the instadown (which you still have to rev up). The chainsaw noise will also be heard through undetectable like it normally is, but the radius is a lot larger and you have to take the muffler addons to reduce it to make use of something like insidious

  • @Milo said:

    16 meters while being a 115 killer... With almost instantenous insta down.

    If by instantaneous you mean 5 seconds with reduced movement speed, plus the chainsaw windup time which also slows you down, then yeah its "instant". The entire point of having him activate his chainsaw AND charge it is to prevent him from being a silent instadown killer, like the transforming mechanic is literally designed to prevent that one thing. Its like wraith has to uncloak before actually thwacking someone, except its even longer and bubba is easier to spot. I forgot to mention the slowdown in the top post because most charge abilities (demo shred, bubba chainsaw, static blast, huntress hatchets) also slow you down.