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SirSenorSerbian

SirSenorSerbian

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SirSenorSerbian
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  • Let's be honest here, Killers will always whine about not getting a 4k every game,Survivors will always whine about not escaping every game. If the Devs buff Killers, Survivors will just whine about it,if they buff Survivors,Killers will whine. You can never please people. Killer mains don't like survivors being buffed and it's the the same for survivors.

  • Isn't this just a better Pop Goes The Weasel then,like why would you run PGTW if you can run this

  • People really get used to Ruin and after a while,they can hit a great skillcheck 8/10 times or more,basically you get trained to hit great skillchecks, overcharge is a decent perk to run since many people don't expect it and fail it on the 1st try, but after that they will be ready and decent survivors will hit it no problem (unless you are playing doctor/ running unnerving or lullaby)

    Here are my thoughts on the 2nd idea:
    Not Really Needed imo, If you really need a non-licensed killer/survivor teachable perk,i would just grind for 9k shards and buy that character,if it appears in the shrine while you are grinding that's awesome. Most licensed killer perks aren't really necessary other than BBQ (while i don't find that necessary some people do) and most licensed survivor perks aren't good either other than DS and maybe some Tapp perks

  • Yes,so it becomes actually useful again

  • @yeet said:
    Give him one that makes the shocks hurt you every 3 shocks 

    I have a feeling that's really op then

  • What about this,the base time to repair gens is increased,but like you said each generator should have their own part,if you collect this part and repair the correct generator,the progression would be much faster after they put the part in that gen which takes like 10 seconds to intall,Also you would drop the part either if you took damage from the killer or you got downed (can't make up my mind).