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Shapiroh

Shapiroh

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Shapiroh
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  • @Philscooper said:

    so instead of making it BASEKIT LIKE DBD MOBILE DID, in text or even basekit vc.

    you instead thought, it was a good idea to make into an item, an item that has limited charges.

    so instead of jumping into a swf to do that infinitively and without needing said item, you expect me to use this over a toolbox and medkit?.

    i rather have an actual unique and useful item like a ping/tracker that tracks or shows gens (including progress via aura intensitiy) or killer.

    but then again if we do get a new item, chances are the killer mains will get it gutted to the ground and complain about toolboxes and medkits…

    As I mentioned, it's an immersion item in the game, do I have to repeat it? and it's an optional item. True, why would you prefer to use the walkie-talkie when you have Discord? But the question is, do you have friends to do it with? And what if you don't have friends and your idea is to have the possibility of communicating with random people?

    And in the case that survivors could communicate at a distance without proximity limitations like in Discord (because that's not part of the game), it would lead to killers receiving a huge buff, because this game is a strategy game, a PvP game, and that would ruin many one-sided strategies, the killer side, like using Insidious or the complete gameplay of a stealth killer. Giving everyone unlimited voice chat will give survivors absolute power of observation, surveillance, and information, as if they were a hive mind, which will ruin the gameplay for killers who are slower or need to prepare the ground to start their game, or who are simply weaker.

    Due to that, they will receive a buff, and the people who play Survivor and don't like using voice chat are the ones who will be affected.

    And in the case that it is already implemented on mobile, playing on mobile will never be the same as playing on a computer or console. They will always be different ecosystems. For the same reason, Wild Rift is not the same as League of Legends even tho they are the same game.

  • @CompetitifDBD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456886/new-survivor-item-mechanics-walkie-talkie

    Or they can just drop an In-game VC feature like many others have already been asking for and just like basically every other online game created nowadays.

    Doing that, in the best and beautiful scenario, would involve reworking many killers and improving them to the point where communication over kilometers of distance doesn't affect them (it's not realistic to communicate with another survivor who is on the other half of the map and warn them that the killer is heading in that direction)

    Discord is not part of the game, it's just a tool that makes the game easier, it's like a legal cheat, since it's a team game. However, in the best-case realistic scenario, if a permanent voice channel were officially added to the game, it would have to be proximity-based, within a few meters of another survivor to avoid a huge buff to the killers, as that ruins strategies by giving survivors more surveillance power.

    Information is power, a very dangerous power.

    The idea of limiting communication with an object is so that it is optional, and to avoid causing a wave of reworks to the game, as it would create a huge imbalance by giving too much power to the survivors.

    For a reason, perks like Yoichi Asakawa's (Empathic Connection) exist, which allow tracking other survivors if they are injured. With the permanent voice chat implemented, allies aura perks are no longer needed, and perks like those would be useless and would have to be completely changed.

    Moreover, many people in the same way, if the chat existed, would avoid talking, for whatever reasons, to avoid insults, others' instructions, other things. And simply play casually, quietly and peacefully.

    Most of the time I play solo, and I'm not interested in communicating with them, I only do it with friends, so the idea of turning it into an object and making it optional is the best for the randoms who want to communicate and would avoid a massive wave of changes.

    You are very naive to believe that a change like that can be made overnight without completely changing the game.