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Septentrion

Septentrion

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Septentrion
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  • @healsoflove718 said:

    Speaking only from someone who plays in solo queue.

    Hardly anyone runs deadhard in solo queue. And most killers wait it out. I use to run it ALL THE TIME until I started learning how to loop the killer better and just use my environment to my advantage. There are so many other great perks better than deadhard IMO.

    Why don't killers just wait out the deadhard? It's a useless perk.

    They wait DH because if they hit on Endurance, survivor will get 1.8s speed boost which is too harsh. That's why people say current DH is stronger than before: prize you get from winning this mind game is more than old DH.

  • @BlueHorkew said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3343396#Comment_3343396

    Actually its only a 1m Sprint, 2 of those are just regular survivor movement.

    Still, this only makes DH good against M1 killers, since you can make extra loops.

    People complain, but the good thing about the new DH is that counters top tier killers more than the weaker killers

    And again, people didn't use DH to dodge hits before, people used it to reach safety in loops, that was the part of the perk that you couldn't counter

    This new DH you have to dodge the hit.

    Honestly i would prefer a perk that counters DH, similar to how legion and deathslinger counter DH, they could introduce a perk that inflicts deep wound on M1s

    1m sprint will be much less effective than old DH and requires survivor to plan their route really well. Also fewer loops you can get compared to 4m dash. Lithe, Balance Landing also help survivors get extra loops or running to a jungle gym/safe pallet. That's the natural of exhaustion perks, they will make killer spends more time in chase. 4m dash being too strong is because players abuse it to get more loops on the long side of a safe pallet, where killer has no choice but follow them rather than mind games. I think this is also a map design issue, new maps just introduce more safe pallets rather than place for mind games. But with nerfed distance killer now spends less time to catch them.

    The point of current DH that forces a mind game is quit annoying in my experience. It's just some garbage seconds in chase and extremely fraustrating if you failed and that's why I call it unecessary mind game. Even you say current DH counters stronger killers more than weaker killers, DH will still make a couple more seconds in chase for M1 killers.

    Legion and Deathslingers are counters to DH but relies on Deep Wound state, which will make killers, perks, add-ons design harder. So making DH a speed boost could also solve this problem.

  • @Chilli_man2400 said:

    This is my reworked version to make it better.

    When you are injured tap into your adrenaline bank to avoid damage.

    Press the active ability button to trigger the endurance effect for 0.25/0.50/0.75 seconds.

    Failing or succeeding to use dead hard will deactivate the perk for the rest of the match. When you get hit with dead hard, gain the broken status effect until you are downed.

    Instead of making DH once per trial, adding prerequisite could also be a way to balance. Unlike SB or Lithe, DH only needs press F. So adding something like DH is only active after you took a protection hit, or after you complete X% gen progression, or after 1 survivor is sacrificed. Just exploring ideas.

  • @BlueHorkew said:

    https://forums.bhvr.com/dead-by-daylight/discussion/364394/as-a-killer-main-this-is-what-i-think-how-dh-should-be-changed-explained-in-detail

    But, that was the most popular use of DH before, you know the part that killer can't counter, especially M1 killers.

    You are just bringing back the DH for distance to safety.

    People can think of the new DH as annoying but at least never makes me feel like i can't do anything as killer.

    Even now seeing videos of the old DH and seeing survivors just DH to pallets and windows not ever being in danger just makes me cringe.

    Yeah it’s like old DH but with less distance (3m sprint vs 4m dash if I remember correctly) and no I-frames. I personally think getting slightly extra distance during chase is fine. SB and Lithe also allows players to get a decent distance but no one complains about it. The annoying part of current DH is that killer has to bait DH out before landing a hit. With no Endurance effect, new DH won’t make killer respect DH if they get very close to you. The problem of old DH is that it makes too much distance and can dodge a hit. I think nerf the distance and I-frame rather than make it a real 3rd health state is the right direction.