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SenatorAcadia

SenatorAcadia

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SenatorAcadia
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  • I actually got a second hook to hang on the back of the real hook so it sort of looks like it is for hanging plant pots. sort of.

  • That is a sound strategy!

  • @Andreyu44 said:

    "Customer friendly" is not in behaviour's dictionary

    Saying you will never pay for anything new and want what others pay for free of charge is not a customer, my dude.

    Play the game you bought, @op

  • Don't be Weird - Survivor Perk

    If you are on the hook and the killer hits you, your ability to pull yourself off the hook rises by 25 / 50 / 100% even if you are in phase 2 and you cannot be hit by the killer for 10 / 20 / 30 seconds after getting off the hook.


    No Friend of Mine - Survivor Perk

    If you are rescued from the hook and the killer is within 10 / 20 / 30 meters, the survivor who saved you will be visible to the killer for 5 / 10 / 15 seconds. If the killer hits any other survivor before the time runs out, the visibility stops.

    Move Along - Killer Perk

    After the exit gates are powered if a survivor is within 10/30/50 meters of an open exit for 10 seconds, they are out of the terror radius, and there are no survivors on the hook, the survivor is immediately downed and their aura is visible to the killer.

    One Lump or Two - Killer Perk

    If there is more than one healthy or injured survivor in the exit gate for more than 5 seconds the Entity will block the gate for 10 / 20 / 30 seconds.

  • Being a casual player in these forums is like Christmas every day.

    "Devs, please make an achievement that is only of use if you want to brag about how much you play the game way easier so we can do less but still brag."

    Lol

  • It never ceases to amaze me just how much people think they're fun is so much more important than the other players.

    This thread seems to be about how being a survivor is boring. But only as long as the killer obeys the made up rules about how they are allowed to play.

    Might be fun if there was a killer's trinket that one survivor could find that drops if you get hit and if you escape with it then you get a bunch of blood points.

    Might also be fun if survivors would shut up about camping and tunneling. Killers kill. Deal with it.

  • As someone who got the game when it was free on PS4 and play survivor with a couple of my friends, I made an account just to say I disagree with everything in the post except one thing.

    The tutorial section is woefully inadequate. The little things that appear while the game loads are more informative than the tutorial. And I should not have had to watch YouTube videos to learn how things work.

    The rest is typical survivor whining. At no point did any of us ever think any of the things survivors complain about were problems until we started reading this forum and reddit.

    Anyway I agree with you about the learning curve. But I find it hard to believe that a new player is going to be bothered by 'perk and add on imbalance' without someone from the forums whispering in their ear.

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