Segasov
Segasov
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- Segasov
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1373822#Comment_1373822
Chases are part of the game, loops and windows are as well. Now, a survivor being able to run the killer for 5 mins it's not fine.
You only lose ten points and a pallet stun already give you 50 points. That without counting that you get a proximity value in th emblem so perhaps you won't be able to win an iridiscent emblem but sure you can get enough of an emblem to pip.
5 minute chases means either the killer is bad or the survivor is good. With PH I have gotten green rank killers which still killed me because of his power (I am at red ranks btw) Im not asking for 5 minute chases I am asking for there to be a possibility to have 5 minute chases because right now it feels like he is impossible to loop and his trenches are pure aids. Pallet stun might give you 50 points but remember his power makes it really hard for a survivor to stun him as the killers will usually respect the pallet and try to get you with their power which shoots through any obstacle. People also say to switch loops but with the state of the game at the moment that purely depends on luck and map generations and even when you switch loops it takes him 2 more seconds to place a trench making that loop unusable or accepting the fact that you are going into a cage.
In my opinion there is a lot to work on and a lot to change, I understand that its becoming a meme at this point (new killer released, new killer nerfed) but remember at some point we used to have 2 pallets per jungle gym, look at us now. Survivors were nerfed massively when players started getting good at looping and using the pallet-full maps to their advantage, now it feels like an average killer can use PH and 4 k which brings me to a conclusion that he honestly deserves to be looked into. Maybe its too early to call him OP but he is definitely becoming a meta killer in the upper ranks.
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@bingbongboi90 said:
The build in mori and cages are fine in my opinion, because ph shows how badly people rely in certain perks to win and that's just sad. Of course i still want to make it fair that survivors can still prepare against a ph so that all their perks arent useless against him.
So my small chance is to introducé him as the first killer survivors can see in the lobby. This way they know they fight ph and probaly change their hookperks.
Fair, but it can also promote people leaving lobbies because they depend on their perk builds or just dont want to face PH at all. It would make it hard for PH users to find lobbies. (in my opinion)
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@Saitamfed said:
Well, I think the game is supposed to make the killer the power role, so standing a chase like forever is not the original intention of the game.
Sure, but its still a part of the game and remember you need to have "successful" chases to get the points to rank up meaning that if you keep losing chases very fast the amount of points you get wont be enough to even keep your rank.