Scanty01
Scanty01
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I think the bigger issue than someone hiding is definitely the main issue with pre-nerf DS; survivors abusing it to 'chase' the killer and force them to hit them instead of another survivor.
Perk as written if SWF had 2 people with this perk, they could do a really good job of disrupting the killer with effective immunity. Ironically this would lead to the third thing people don't like killers doing; slugging. Perk as written the survivor could still bleed out on the ground, so the killer would be forced to slug them as nothing else would work.
Perhaps another solution (with its own set of sandbag related problems) would be to have a perk with some kind of compensation for an early kill, so the killer is not so incentivised to tunnel against good players.
A final note is that for non-trap based killers my understanding is if the killer camps/tunnels one survivor they will lose to a good group (1 minute per hook state (2 total) + 30 seconds to find at start + chase time, will leave most gens already popped if survivors are efficient).