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Saronin_Jayhart

Saronin_Jayhart

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Saronin_Jayhart
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  • I like most of the ideas but I have a few things to add.

    The Launchpad should only be concealed until the player triggers it and should take about as long as a spike trap to activate.

    Make the slippery surface an oil slick destroyable by the flamethrower trap, when it's hit by a flamethrower it and all adjacent slippery surfaces catch fire like a single use napalm. It'll discourage the use of flamethrowers in areas that people want to make anti-grapple, and also make for some interesting trap combinations.

    I love the idea of placing bedrock but if it was doable, most bases would be nearly entirely bedrock, it should cost at least 2 to 5 times as much as a normal block to discourage people from making their entire base from it.

    Instead of mobile traps I think a trap that fires at constant rate without needing to be triggered would be more feasible. It would also be a good way to slow down speedrunners unless they have enough skill.

    For balancing the chain lightning has to also destroy traps in the area, possibly make it bounce between the three nearest targets after it's been triggered regardless of whether they are traps guards or the player.

    As for Havoc's Ideas, I'm quite fond of them too, but since traps can't be rotated the rotating laser might be hard to implement.

    Turrets like that are too spammable. Plasma cubes which are similar already get abused like this. Pardon the pun, but they'd wreak havoc with the game's already teetering balance.

    Though I do like the idea, gravity change and teleporters are probably too hard to implement. I doubt the devs will even consider it.

  • Or have it be a setting on the tombs to make keys drop from them, force them to be obtainable, but unlike the Harvey path it can be in 3D and no more than one corrosive cube can block the path and can't line more than 3 sides of the path to the tomb(s) that drop the key. There also needs to be an indicator that keys are required to access the GenMat on the raider's hub or the map thumbnail.