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Saemeael

Saemeael

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Saemeael
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  • I'd just like to know so I can account for SWF playstyles and maybe tweak my build a little. Instead I end up bullying solos all the time because I'm preparing for swfs.

  • According to the data you presented, pig has a similar kill rate to every killer in the game aside from clown, spirit, freddy and billy. Three of those killers vastly outperform her and the other greatly underperforms, with every other killer averaging within 5% of her kill rate. This shows just how unimpressive that kill rate is, 3/4 survivors per game which most other killers also average.


    Now to address your points;


    I actually agree RBTs are too RNG heavy, most of the time they get removed within the first two boxes. Also overpresenting her RBT by dismissing the amount of effort and gen pressure you're giving up to down and trap a survivor is ridiculous. Pig gives up a chases worth of gen time to gain additional pressure using RBTs. I also agree that pig seeing the boxes is unfair, it's not even really needed for pig's pressure. RBTs activating on a totem cleanse is a ridiculous idea, it completely ignores the point of the power and circumvents the pressure of the trap entirely. Additionally, always securing on the furthest box is another dumb idea, I agree there should be a more consistent solution, but this isn't it. If the trap was guaranteed on a know box, those 4 traps will now last 20-40 seconds at most. 360 seconds with your other proposed changes is another stupid solution. For reference 360 seconds is enough time for a single survivor player to complete four generators with another 40 seconds for walking around. The traps lose all their pressure from being inactive until a survivor decides to activate it, the box is guaranteed and the traps last too long, you remove all power from the traps, and the pig player and lay it solely in the hands of not being a completely inept and moronic survivor player. Seriously, your "solution" would only make traps scary, not even lethal but scary, to survivors with less than an hours playtime.


    Calling Pigs crouch the best stealth mechanic is really up for debate, I would argue ghost face's is better since he doesnt have the give any time or charge an attack but again, it's debatable. "So many different options... there's no way for the survivor to play around them all, negating counterplay" Her only options during a crouch are; charge, stand up and swing, fake a charge. That's not many options, and effectively using any of them requires a huge gamble of you knowing that survs playstyle. "When crouched, Pig looks like a Survivor" that's up to personal interpretation. She's too small and too fast when crouched to be a survivor, even if you thought it was an urban evader she's too wide to be a survivor anyway. Having the terror radius disappear with time isn't really that impactful, once again this ability only works if you as a survivor are unaware and inattentive. This is the first time I've ever heard the dash be called OP, what a joke. It's a mind game for one, and for two, 6.2m/s with no insta down and no pallet destruction isn't that strong. The only times a pig will even use this is when you're in a deadzone for BP or when you're camping a loop, you can entirely counterplay by just dropping a pallet or leaving the loop while she can't see you. Also TIL Deathslinger is a stealth killer and Bubba lost his title as ultimate camper.

    Pig's crouch speed was purposefully buffed to be lower since it's stupid to make a killer take 2s to remove their ability to m1 for a chance at a mind game. 18m Terror radius is also a stupid idea, nerfing a killers counterplay to perks and stupid decision making isn't smart, also again you'll never think pig is a surv since you see both the jigsaw boxes and a shape too fast and too large to be an urban evader walking around. Nerfing dash by 2 metres a second would just make it useless, she'd become an m1 killer.


    I'm not even going to address your addons list because it's getting boring writing a list of reasons why your ideas are very obviously overkill. To summarise the list tho, her addons are more awful than they are good. It says alot about a killer when her brown addons are objectively her best. Even the purple addons are inferior. The only addon above brown even worth running is amandas letter for obvious reasons, and that's only because it greatly assists in mindgaming loops.


    I'd recommend getting Scorpionz to read this since as a piggy main, and a very good one, he's more apt to address this than me. But I guarantee you that your ideas are so ridiculously outlandish that most people will think you're baiting with alot of effort. At least go watch scorpionz to see the thought that goes into piggy.

  • I really hope this is a bait post lul.


    Removing grabs on hooks isn't punishing a killer for camping in the vast amount of scenarios, it's rewarding a survivor for a dumb play. It's not hard to fake a grab anyway, playing survivor alot recently has taught me just how easy and relaxing the role is in comparison. Also, hatch standoffs existing because killers could grab survs was never broken, in fact it usually meant the killer found the hatch first but couldn't counterplay the fact he has no options other than to wait for it.


    I sincerely hope you're a new brown rank player or a baiter, but since you referenced old hatch I'm going to take a guess and say you're not the former.

  • I'm sure it's been summarised here before but the perk is just too map & killer dependant to be useful.


    Being a basic attack down pretty much makes the perk useless on most killer using m2, such as huntress and billy, and since the perk requires gens to be tightly together to get more value it only works on smaller maps effectively. Add into this the fact that pop goes the weasel and corrupt intervention exists and you can understand why it's kinda bad.

  • Most of my easiest games are against twitchies. Most of them are just casuals who play the game for fun and don't try particularly hard, the other half take themselves too seriously and vastly overestimate their skill. Twitchies is almost a certain sign to stay in the lobby for me tbh.

  • I don't really have a build for nurse that I use most games, but I've been playing her since 2017. I ended up mastering her in no time, doing a rank 20-1 no perk no addon nurse back in mid 2017. Sadly my main killer other than nurse is billy :(

    Of course I subscribe to the Zubatlel school of fashion.


    EDIT: I honestly think I may be cursed when it comes to my mains getting nerfed. I'll just keep playing nurse and billy to tank the hit for all killer mains.

    NURSE.PNG