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RuinedPlayer

RuinedPlayer

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RuinedPlayer
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  • The problem is you're going to see less diversity among killers. Trapper players relied on those extra 45 seconds to a few minutes of survivors trying to find Hex ruin to set their traps. Now that's gone. You're also potentially just swapping one perk for another(Pop for Ruin). It could lead to less diversity in Killer builds.

    It does still amaze me that the entire crux of this boils down to survivors telling killers "learn to play better" when the change was only made because survivors don't want to hit difficult skill checks. All of this "git gud", "learn to adapt", "figure this out", "do that more" could all be turned right around with one retort, "learn to hit difficult skill checks".

  • I love all the "killers just need to git gud" arguments when the entire reason for this change is survivors don't like having to hit difficult skill checks.