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Rocketlauncher22

Rocketlauncher22

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Rocketlauncher22
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  • I'd do meg, personally.

    Now for the REAL question: Trapper or Wraith?

  • @Deathslinger said:

    I’ll take that 12k please.

    Would you rather bring in a Med kit or Toolbox?


    I'd bring in a Medkit. Personally, i'd rather repair a generator a bit slower than panic over being a one-shot until i can find someone else.

    Would you rather prefer to get a Head on save or a Flashlight save?

  • Personally, it just seems as though you got slugged, and unlucky enough for your teammates to prioritize each other over you.

    David probably didn't use you for points; he just made the mistake of running away instead of trying to bodyblock for you. In fact, the Pig actually made a smart move to go for you first.

    Getting slugged happens; it may be annoying, but it can be countered (not entirely in your scenario, but it's still there).

    You probably should've started crawling once you reached a full bar, though.

  • Personally? since we've got infinite lives, i'd slowly try bending the rules, pushing the limits. there's no risk of dying for real (at least, not yet), so why should i be forced to be sad about it?

    doing so would keep me from losing hope, as well. much less risk of being chucked into the void by the entity for being useless.

  • Mind if i put my own personal perks here?

    Urgency

    you have a tendency to get things done before moving on to more dangerous tasks.

    Start the trial with 5 tokens. each token increases your repair speed by 1%/2%/3%.

    Lose 1 token whenever a generator is completed.


    Fall of the Revolution

    You'll deny this... monster the satisfaction of it's "goals", no matter the cost.

    Whenever a survivor dies (killed, sacrificed, or disconnected), gain a token, up to a maximum of 1/2/3 tokens.

    1 Token: The speed boost gained when being damaged by the killer is increased by 50%.

    2 Tokens: the duration of the speed boost gained when being damaged by the killer is increased by 1 second.

    3 tokens: if a hit from the killer would have downed you, instead gain the Deep Wound status effect for 20 Seconds.


    Plan B

    When regular escape means aren't an option, you take it upon yourself to find another way out.

    grants the ability to interact with the hatch without the use of a key. doing so triggers a series of skillchecks.

    Good skill checks increase progression by 5%.

    Great skill checks increase progression by 10%.

    Upon completing the action, the hatch automatically opens.

    Plan B starts with 1/2/3 Tokens. Cancelling the interaction consumes 1 token, while missing a skill check consumes all tokens.

  • @NuclearBurrito said:

    Can't help you with the accidental vaults, but for the scrachmarks if you have a little bit of distance you can run a bit PAST the locker and then double back to hop in

    Except when i run past, the killer manages to catch up to me or at least see me vault into the locker. it's pretty tough being a solo survivor.

  • @NuclearBurrito said:

    I'd try replacing Diversion with quick and quiet. If you can break LoS with the Killer probably using a pallet then you can hop into a locker to end the chase.

    i've tried doing that strategy a couple of times before. either i accidentally vault a window beforehand or my scratchmarks lead him/her right to me.