Rickochet
Rickochet
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- Rickochet
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@Valik said:
While you are very much correct that killer MMR is far more volatile purely on how the scoring system works.
Survivors gain +1 or -1 in their matches, but killers have a lot of variables of +/- based on each chase. Killers that get 2k net 0, while killers that get 4k will get +4 and losing with a 4e is a -4.
There's a lot going on behind the scenes, but because survivors are scored based on the game being a 1v1 and killers are rated on 4 separate 1v1 situations.
But seriously,
My Brother in Christ - after 1,400 hours playing both sides, I cannot disagree MORE with literally everything else that you've said.
by trying to disagree with me you overlooked a factual statement in my initial assessment which I will reiterate for you now.
The games developement is stalled in trying to make end game killers against end game survivors more difficult - which has resulted in making early game much more difficult as people don't have your type of skill at killer and thus it's easier to ensure 4ks by tunneling a hook and not even kicking gens for gen pressure now. New survivors seem to think gens are magically going to finish without them on it - while they try to fritz with the killer. I believe I stated this is in my opening paragraph as to being the imbalancing issue they have for survivor vs. killer. Which for you at end game it is survivor sided but for those survivors not at end game tier? we deal with your killers cheap tactics meant to squash gen pressure on people who are'nt even gen rushing. It's created this era where to progress you are mainly focused on doing challenges unless you're god tier looper... which isn't fun for new players (how on earth did you over look this?) to which you clearly agree with the statement of "you need to be a god tier looper or uninstall" in this current newbs age of playing the game. Due to killers released meant to make end game tier loopers/killers...
anyway, I challenge you to reread my intial post from off your pedastol and think of it as someone who's recently picked up the game what it's like... cause everything in my post was agreed to by my circle of friends who have recently uninstalled this game, in the process of moving to other games and otherwise just utterly fed up with the tunneling issue early game killers result to.
(seriously bro you're trying to convince me that I don't see a killer proxy camping a hook with kindred... not even looking for other people just in eye sight of the hook waiting for the unhook to go back to. but sure okay, this is obviously best strategy as killer yeah?? lololololololllllllllllllll)
anyway I must get ready for work... if you don't understand my post enough to grasp the fact that you tried to disagree but actually agreed with what I stated.... then you need to get out from under that bridge you're trollin' from and bugger off.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2920024#Comment_2920024
I don´t know. I always want my bloodpoints. If you dc you get 0 bp.
I'd rather take 0 bp and give the killer less points for not getting hatch than sit there for 4 minutes waiting :/
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@AngyKiller said:
No. If you can't be mature enough to stick out a match where you're losing, and want to run away & screw the other 4 players; you deserve the DC penalty.
Heck; if you can't be mature enough to complete a match for ANY reason short of 'Other players were obviously hacking & I could not leave any other way'; don't log in. Not trying to be a jerk, but every ragequit ruins the game for 4 other people, and it's selfish to think you should be allowed to do so whenever you feel like it.
so according to you if the killer decides to slug me and look for hatch for the extra points I should be willing to just sit there/crawl around for 4 minutes and let him do so? Or should I be able to DC without a penalty? in actuality I should be able to slice my wrists and get out of it... but ya know the game is killer sided and controlled so that wouldn't make any sense amirite?