RepMetal
RepMetal
About
- Username
- RepMetal
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Comments
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Honestly, if ruin is giving you a hard time. Then you're just new and don't know the strength of just doing the gen. Ruin only works when you stop working on the gen. If you're safe, just finish the gen and move on. If you have to leave it for some reason, just come back to the gen asap and finish the gen. If it's still safe ofcourse.
It's only powerful if you let it be. If the killer is actively keeping pressure. Then they are a good killer for making two wasted perk slots work for them.
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What are you guys going to do to help Set-up Killers like The Trapper and Hag now that Hex: Ruin is changing. What about Power-up Killers like Myers and Oni that have less time to build charge in the game?
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I was trying to come up with ways different Killers could find and start chases as early as possible. Whispers is my go to at the start of the game. When I play Huntress, I inspect gens until I either see a Survivor or Whispers procs. Hitting those long range hatches before a Survivor figures out where you're approaching from real helps get the ball rolling. She walks slow. So she can't be everywhere to stop Survivors from working. Forcing Survivors to rescue and heal I feel is the best way for her to control generators.
Map size is a different issue all together. I don't think the devs are going to do anything about it anytime soon. So I didn't factor it into my thought other than landing long range hatches.
Also, I believe it was intentional to design maps that either favored some Killers and put others at a disadvantage. Lampkin Lane is pretty good for The Trapper with all the narrow paths he can lock down. While The game is terrible since he can't hide his traps at all.