Avatar

Redopha

Redopha

About

Username
Redopha
Joined
Visits
4
Last Active

Comments

  • I love how nobody in this discussion has mentioned another major reason why (other than cucking the other 3 survivors) it’s a stupid and selfish decision for a survivor to dc just because a killer camps or tunnels them.

    Just as tunneling and camping are viable strategies (albeit douchey ones, for the sake of posterity), so is countering it not just with perks as a crutch, but with STRATEGY. Meaning, learning how to effectively run the killer around in a chase AND holding out on the hook when you’re being camped.

    •Learning how to run a tunneling camper around speaks to your skills as a survivor that can make use of your environment in a competitive way. And it GIVES YOUR FELLOW SURVIVORS TIME TO COMPLETE GENS

    •Holding out on the hook when your being camped might be sucky and “boring”, but it GIVES YOUR FELLOW SURVIVORS TIME TO COMPLETE GENS / OTHER OBJECTIVES

    Look, I get it. It’s a pain in the ass, it’s frustrating, it diminishes interest and makes you want to put it down for awhile. But the game isn’t all about you. You lose a pip from being camped? Tough nuts. If you ride that out, you’re the mvp for every other survivor there and the killer loses out on points for more potential kills. There are legitimate reasons for people to dc, but your given reasons are childish and selfish. Games with a baseline, ranked online system are not always about “just having fun”, you have to actually put strategy and effort into it for the good of the team even if it hurts you in the long run (all relates back to the idea of altruism - not necessarily the point category). If it’s not enough, keep growing. Tying back to the original topic, I’m personally really grateful for the new punishment system for dc-ing because it encourages growth from all players, learning effective gameplay, and weeds out the ones with bad attitudes. It’s also not harsh to people who actually NEED to dc once or twice due to real-life issues.

    Much of the fun in this game is actually in the experience and thrill of learning how to cope with misfortune. So when you start doing that, you’ll see that even when something bad or frustrating happens, you’ll still be having fun — you just have to let yourself have fun by rolling with the punches and adapting instead of complaining about them. There’s a reason why there’s 4 survivors vs 1 killer; you’re SUPPOSED to be at a disadvantage when you’re alone or forcefully separated in an asymmetrical horror game. After the initial frustration, I personally find it QUITE entertaining when I’m being facecamped and watch gens pop one by one until I’m dead, knowing the killer just screwed themselves out of points for the sake of boring gameplay. Silver linings, my dude.

    So here are your four options (as well as other players who feel the same way): Get a stable connection and git gud, spare people from your complaining and continue to suffer through it with that sour attitude and without improving, start strictly playing private-lobby swf, or find a different, less competitive game to play that’s more suited to your preferences.

    No malice or attack to your character or sense of reasoning, just honest advice to try and improve your experience.