ReZ_Snip3rYT
ReZ_Snip3rYT
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- ReZ_Snip3rYT
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@adsads123123123123 said:
Here's what the toxic swfs do. 3-4 survivors hide and do not work on any generators at all until they see the killer or their terror radius appear. 10 seconds after the killer leaves, they start working on the generator because the killer has to leave to check other generators since there were no indicators of any survivors there. The problem with this is the killer usually won't find any survivors until the first gen is completed, the killer has essentially done nothing and are basically playing with a 4 gen start. This problem is most noticable on killers with no stealth, mobility, set-up, and detection, e.g. Clown, Cannibal, Legion, and Pyramid Head, and especially on maps with generators that are difficult to patrol, e.g. Ormond and Haddonfield. Asides from running Discordance, there is 0 counterplay to this strategy on the killers I mentioned. At the start of the game, the killer cannot waste time thoroughly searching a generator with 0 indicators of a survivor there because there are 6 other generators survivors can be on. The most the killer can do is glimpse at the generator and leave. Once the killer leaves, 3-4 survivors start working on that generator and the killer won't find survivors at any of the other generators they check.
Bruh no, you just need to get good I use ghostface and instantly find them all red rank too.
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I play both sides I agree it can be pressure on killers to feel bad or not or survivors to feel bad or not a good game to me is one where there is no noed or slug or thrilling tremors and moris but it's not like you have to listen do whatever you want I don't really care when I'm survivor I play a little toxic then and there but sometimes its good to treat a survivor poor or nice to give them the free win.
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I know they're not gonna change anything we all know.
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I play both sides I would agree with you all but its already killer sided if anything they should remove lunge attacks.