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Razer

Razer

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Razer
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  • Yeah, it does only slow them down so much it makes them lose. But they use it because when they first get the game the perk actually helps since teammates usually run away and don't heal since you are all low rank noobs making it really useful for survival and therefore winning since killers aren't really good enough at that rank to stop gens. The problem is as they get better they don't realise that time management is how you win so they use self-care which greatly slows downs gens. But since the game does not communicate this at all some high rank players still have that noob mindset of how survival means winning.

  • @NorMak3 said:

    Hello,

    I have recently finished a list of changes I would make to Dead by Daylight given the chance, but would really appreciate if everyone here in the community would look them over and give some constructive criticism and/or support in order for them to be possibly seen by the developers. I have linked my listings below. I understand that it is a lot of stuff, but if you would please take the time to look them over (especially the pink and yellow highlighted parts), I'd be quite thankful. Thank you!

    https://docs.google.com/document/d/1XtFWHAMR2DOcYGc6qM8DoydNisVhBAjdKcKLd_ZZrBM/edit?usp=sharing

    I main hillbilly and play both killer and survivor at rank 1.

    I understand how dumb it is for a hillbilly to turn around the map and do laps and be able to snipe, but it is just a meme. What this is, is called drifting and even with max steering add ons you cannot drift enough to down a survivor at range as they can just juke it unless they make a mistake. To down with a drift under every circumstance it requires the survivor to mess up to be able to get downed.

    Hillbilly is good at 3 things, back revs, curving and map pressure.


    Back revs: this is when a survivor is close to the killer and now cannot evade a chainsaw if it starts sprinting towards them as there is not enough distance to dodge like a drift. This though is not easy as survivors have objects to circle like trees and mindgames or jukes to use such as 360 or run in a straight line to make the hillbilly not focus then 360. The hillbilly, if good enough, using pure skill can technically never miss but due to every survivor playing differently and people naturally making mistakes you will never get to a point where you don't miss. This is fair as the survivor can outplay the killer making what would have been a m1 for a different killer be just a miss, which greatly extends chase time, but is still in the killers favour.


    Curving: for the first second of chainsaw sprint the hillbilly can turn with normal camera control. Using this you can start sprint before going round corners which will give the extra speed boost needed to down and then turn the corner whixh eill result in a down at most loops if the survivor does not drop pallets. Though the survivor can just run away from the loop the second the chainsaw starts or run away once they see the killer will land the hit which will result in the curve doing nothing but miss. But no survivor should leave loops early so thats not a problem for point 1 and you can still down the survivor in point 2 with increased movement speed add ons as they will have less time to react and almost always die. This is fair as it requires extremely high skill by the billy and can still be countered by the survivors skill themselves.


    Map pressure: Back revs, curves and his high speed can give him some really good map pressure since he can quickly down and quickly get to the gens. But is this a problem? Yes and no. Technically no as if your all good players and a highly coordinated swf who prove difficult in chase and good at recognising when to give in to map pressure and when not to. This will still make a very difficult match to win for the survivors, but 2 or 1 can escape no matter what if the team is good enough, no matter how good the billy is. This is a problem as the billy cannot win against the best which is clearly unfair. But if even 1 teammate is not good enough that can creat so much map pressure for the billy that he can win no matter what. So yes, the billy can win guaranreed and lose guaranteed depending on the team.


    Conclusion: your changes wouldn't improve billys chasing capabilites as drifting is useless and it would completely remove the most important part of his map pressure being that he can zoom across them map. This would make a good enough swf literally almost impossible to even tie against but would make worse players not be guaranteed to lose against a good enough billy.

    Billy takes alot of skill to play and can be outplayed by survivers in chase at the all skill levels. So everyone likes him as he is fun to verse and play. But the problem is the best players are always going to win and anything less is always going to lose agianst the best billy. So billy is both op and underpowered, to fix the billy you would have to completely overhaul every mechanic of the game so that there is no guaranteed losses even when your the best you can possibly be. Though of course 1 survivor at the literally highest skill shouldn't beat the killer i'm talking about the team as 1 entity.


    Sorry if I don't completely make sense at some points but i'm just trying to say how he is balanced enough for how the game works right now as you can't change him before you completely change the games mechanics and because of that fact we should just accept that the 2nd best killer requires alot of skill and is ver fun to verse due to how yoy can outplay him and be very scared of him making him intense and fun to both play and verse.