Raptoraurz
Raptoraurz
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@MrPenguin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683966#Comment_3683966
Yes that's true but they are not equal. Idk where you're getting the information killers have a 70% win rate because afaik that info has not been released and isn't evident anywhere.
Even on Nightlight the average win rate is 50% almost exactly at 49.68%.
2290 posts here but you didn't even read the "January 2024" stats reveal by the developers themselves.
Alright, here is the link. https://forums.bhvr.com/dead-by-daylight/kb/articles/433
Basically half the killers are above 58-60% killrate. And developers don't even hide they want killers to be at 60% killrate (like why, why not 50%).
Alright, let's forget about killers. What about 40-41% winrate of surviving? That's way below 50%. It's only fine with 48% at very high MMR where people are basically acting like tournament mode, but that's like in every other game. Only top 1-2-5% of the whole community achieve high MMR stats. What about the medium MMR? I am not talking about low MMR, what about an average gameplay MMR experience? It's still around 40-41% and it's not even close to 45%. Why?
I agree, killrates are different than winrates. But if developers spread messages like "50% killrate is fine for getting 2 kills" so that means like a tie/draw. Above 50% means:
1) Personal player is skilled enough to win matches by killing more survivors.
2) Flaws in balance.
Since the killrate here represents ALL MMR combined, not personal gaming experience or certain MMR bracket, do you really believe that suddenly killer players are all so good and full of skills and survivors are suddenly dropping in skills? I wonder why, after all the nerfs survivors got and all the perks that require literally nothing to do, just a simple action, like "let me open a locker to become a mini-Doctor".
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@MrPenguin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683966#Comment_3683966
Yes that's true but they are not equal. Idk where you're getting the information killers have a 70% win rate because afaik that info has not been released and isn't evident anywhere.
Even on Nightlight the average win rate is 50% almost exactly at 49.68%.
https://forums.bhvr.com/dead-by-daylight/kb/articles/433
Killrates on certain killers plus winrates in solo-to SWF. Overall it's below 50% for survivors, it's somewhat 40-41%. Across the board. Even at high MMR it's below expectations despite killers complaining that SWF are overpowered and are making killers "cry" about "gen rushing".
There are different graphs published this January (2024 year) and this is a stat for a singular month. You see, killers have above 55% killrate. Only ONE killer had a killrate of 51% and that's Doctor. The second one lowest in January was Hillbilly but I guess after the February rework, the numbers are much higher.
Basically half the killers have around 58-61 or 62% killrate. But yeah, let's forget about killrate stats, which, when killers kill a lot, shows, that that certain killers win a lot.
What about that 40-41% winrate of escaping possibilities for survivors?
They even have a direct sentence there: "We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed."
So they don't hide they want HIGH killrate for killers to get kills instead of trying to balance it around 50% while they confirm "50% kill rate would mean they kill two Survivors per match on average". Anything above 60% counts as a win, but 70%, like seriously?
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@MrPenguin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683890#Comment_3683890
I think you're confusing the kill rate with the win rate.
Just because we have around a 60% kill rate does not mean killers are winning 60% of the time.
killrates are tied to winrates. High killrate means killers kill more survivors during a match and a winning situation for a killer is to have 3-4 survivors dead during a match.
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@fussy said:
https://clips.twitch.tv/FrailDrabHamburgerUncleNox-NyQCfmSdRpewSU1u
I am personally tired of seeing complaints from the same people who completely ignore drones and run into them for no reason. People asked to make it more chase oriented, they did. Her hate is completely unjustified, she's hardly worse than some other killer in terms of annoyance, and she's not stronger than mid B tier when you don't ignore her drones.
In what world do you call a 70% killrate a "worse than some other killers"? She is the first placed by Killrate, the second one is Onryo with 67% and the third place is Cenobyte/Freddy with 63% based on January 2024 stats. Even top tier killers aren't even top 5-10 by killrate.
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Every game tends to have it at 50% winrate. In most situations.
I am sorry, but when a killer has a 60-70-% winrate, that proves that something is wrong for the killer side and killer powers.
Nerfing perks can fix problems for some killers but that's a terrible way, because nerfing perks strikes bad killers with lower winrates.
Nerfing base mechanics can fix issues. Buffing or reverting some basic changes can fix issues, like that stupid healing nerf across the board. I do agree, nerfing it could help killers, but not obliterating the mechanic alltogether.
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Honestly speaking, the whole terrible idea has begun the moment they introduced the "this survivor perk deactivates after the gens are all done".
Punishing survivors for playing better than the killer and removing tools for escaping or nerfing them like that, seriously? The unskilled players on killer side are now allowed to make mistakes?
I am not even talking about how overbloated some perks are for killers and how EASY they can utilize their perks, compared to survivors. Open a locker and then run around the map like you are a mini-doctor so everyone shouts? Yeah, cool. Kick a gen so you can block every gen progress, still see which gen is regressed more, nearby survivor auras.
How long does it take to get a killer perk nerfed now compared to nerfing survivor perks?
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Also, I would like to see a "ban specific killer" button. The game has more than 30 killers, yet I always see the same Billy, Blight, Wesker every match. I don't even remember how Myers looks like. Adding this feature will show to the developers which killers are hated by the community and maybe this will move their balance ideas into right ways.
And don't tell me this will "kill" players who love playing specific killers. This is a competitive PvP game with balance changes or some fan based project? Even in PvP games there are one tricks who love playing speficis characters, but this or that character/agent/hero/legends, doesn't matter how you call it, can be blocked and you have to choose another and have other variants that can be used for playing.
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Overall, the balance decisions in DbD are sometimes like they have no idea what they want to achieve, but making winrates above 60% is not healthy for the PvP environment.