PyroTheEngineer
PyroTheEngineer
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- PyroTheEngineer
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I'd say reload speed is good but not necessary, so if you are quite consistent at hitting shots, maybe go with Bayshore's gold tooth and either Prison Chain or Honey Locust Thorn. I'd think Prison Chain is better, because you can get them from further without the chain breaking. I don't actually know from experience, because I don't use addons on Deathslinger, but I think this could be good.
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I do agree with this, being a killer main myself. While some red addons do require skill to use effectively, most of this skill requirement can be completely removed using addon combos, or didn't exist in the first place (eg Myers' red addons, huntress' iri hatchet, and clown's pinky finger), all of which therefore need a nerf IMO.
For example, I think Myers' lock of hair should make him slower when activated or that tombstone can only be used twice and is then removed, that huntress' iri hatchet amount can't be increased, or that clown's pinky finger doesn't slow survivors. This would make at least clown and huntress red addons more skill reliant, while Myers can't abuse infinite tombstone to easily 4k.
Yes, I know that killer addons should be stronger than survivor, because it's a 1v4, but that shouldn't mean the killer can easily kill all survivors in like 10 seconds, because that would NOT be balanced. If we really want to balance the addons, we should be trying to create a balance, where 1 red killer addon has the same strength as 4 red survivor addons. At this point in the game, an iri hatchet is more powerful than 4 insta heals, because it completely counters an insta heal, while also countering a survivor being alive, which is really dumb.
Trapper is one of the better killers for red addon balance (at least with iri stone), because it punishes survivors for not paying attention, and can give the trapper more time to chase, because they don't have to run around constantly, resetting and picking up traps. IMO, red addons shouldn't make a killer insanely powerful, they should be a way to create a new playstyle, and freshen up a game, allowing for unique tactics to be created, and allow everyone ti have more fun.
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Personally, I really like the Surveillance + Ruin + BBQ build, and I also use another slowdown/chase perk with it, currently i'm using Thanataphobia, but Enduring or STBFL would prolly work too.
For addons, I use combat straps and face mask to ensure survivors have to do jigsaw boxes, even if the trap isn't activated.
To make this build work the best, I usually try to scare people off gens at the start, or get some quick down (but it is ok if you have to sacrifice 1 or 2 gens at the start, if you manage to never lose too much pressure). I usually don't try to time my traps, but instead but them on the first 4 downs I get. If you're lucky, this will mean every survivor has a trap on at once.
Because of the blindness, there prolly won't be much healing, so you can theoretically snowball really well if you play your cards right. Even if there are people trapless by the time you run out, it should be fine if you tunnel the trapless survivors a bit, because the trapped survivors won't be able to see the hook their teammate is on. Also, in this time, only 1 or 2 gens should be done, because everyone will be running around trying to get rid of their traps, and you can get quite a lot of downs in that time, as well.
TL/DR: Surveillance, Ruin, BBQ, Thanataphobia, with combat straps and facemask (also, spam traps and tunnel trapless survivors)