PrettyGoodJob12
PrettyGoodJob12
About
- Username
- PrettyGoodJob12
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Comments
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@Ivaldi said:
The amount of issues that this game has is becoming ridiculous.. First the Ruin nerf caused killers to play toxic, but it was fine.. Just move on to another game or dc, Then you implement a dc penalty so we have to sit through all the toxic matches of tunneling, face camping and mori'ing killers.. whatever, Red ranks are good enough to overcome it by working together. Now your rank reset bug puts red ranks back to rank 11 and we're forced to play with noobs that don't even know how to hit a skill check, let alone pull someone off a hook. We're forced to play with killers who only know how to tunnel because "I can only get kills that way".
How is this any fun? For every 1 decent/fun game, you get 10 horrid games.
Good cya kid!
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@Mr_K said:
New characters = more cosmetic potential
Seems to be the direction they're going in. Why balance the game when we can just add more to the mess and look good while we do it xD
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@Ohlookahook2 said:
I agree with 99% of what you said minus the keys part. Keys are fine. Killers just don't like losing a match that way. Hurts their egos.
I feel like both need a bit of reworking. Keys legit just need an animation so they arent an insta no counterplay win. Moris need a little balancing too. These are both things the community has complained about and still nothing
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And just some examples of things that took FAR too long to fix: hatch standoffs, dedicated servers (still a ######### mess), insta builds on killers, broken af perks like pre rework ds, and things like the freddy and spirit rework. You guys just dont care and take forever to fix things that alot of people have issues with.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/1087983#Comment_1087983
And bring back hatch standoffs? No thanks.
No that's avoided by the killer closing the hatch, which should make the hatch inaccessible once they start said animation. Giving the survivor a free hatch escape just because they found the hatch too is lame and it makes no sense why you cant grab them out anymore
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/129336/fix-the-hatch
From my experience, the killer takes priority in closing it in those situations. Maybe it was the ping.
I've had several instances where theres nothing I can do once a survivor gets to the hatch. Try to interrupt, you just smack them and they jump out. Try to close it, apparently they can jump in it while you do that. Close it in front of them while they have a key? They immediately open and no time for counter. I rarely see killer get priority in this situation. Theres an animation for us to follow before its fully closed but if a survivor even clicks the escape (m1) then they're guaranteed the hatch. Doesnt seem very killer prioritized
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@AntiJelly see It would make sense if it were just steamroll games but one of my recent 4k games there was multiple chases, hooks and unhooks, and gens completed and still just a safety pip. Just feels wonky to get a 4k and not see any progress (or almost a loss of progress)