PrayedFish
PrayedFish
About
- Username
- PrayedFish
- Joined
- Visits
- 9
- Last Active
Comments
-
IDK about the seperate matchmaking but a blood point boost would be nice.
-
I like this idea a lot as I think being obsession should be a bigger threat. Especially with Dying Light. As I think Dying lights is sometimes useless by the time you get it as you couldn't find the obsession all game. But instead of looking up mabey there is an activation like clicking A on an Xbox controller. Mabey they make a new archetype of perks called activation perks and you can only use 1 at once. A little far out but you never know I guess.
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/655049#Comment_655049
Actually even if all 4 people ran it the payoff isn't large enough to be problematic and doesn't stack. That is to say if someone is hooked and kobies via this than all the other people who also ran the Perk may as well have not done so.
Remember, you can only get off the hook on your first hook and doing so isn't THAT much better than someone else unhooking you to the point of being a problematic perk (it's a strong effect but it's fine considering the required effort).
I actually take back the cooldown part of it but yeah slippery meat is in need of a buff. A lot of other perks too need a change. I made a thread about it but still not sure how you would change some.
-
I like the idea but there would have to be a cooldown of sorts. It would also definitely have too be the last hook you 50 percented. If 4 people ran it then you could pick 4 hooks close to eachother so if someone is in a chase then you could make sure you die by them. So when you get downed you are close.
-
@cleit68 said:
Roles in survivors would change this. DIfferent stats so everyone focused on a different thing. For example Dwight repairs faster but isn't as fast as meg but meg runs faster and isn't good at repairing. That way meg's job would be to loop the killer but a good killer would kill dwight first.
Either that or making teachable perks work better when used by original survivor than by others would small nerf survivors and matches won't go as fast.
I have always thought that survivors needed more depth. Weather it's stats or they have an extra buff with their teachable perks.