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PlayingJuxta

PlayingJuxta

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PlayingJuxta
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  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081794#Comment_3081794

    https://us.v-cdn.net/6030815/uploads/F7B6LYWZ4VMR/image.png

    This is April 22 - May 22, from an aggregate data site.

    https://us.v-cdn.net/6030815/uploads/CABSRU3FOTN3/image.png

    This is June 21 - July 21, from an aggregate site.

    So it looks like kill rates have went up about 1.72% for the 3 out of 30 days the patch has been active. I'm curious to see what happens after a full month has passed.

    Hi!

    May I know where can I find these data?

  • I'm from Taiwan,and here are some complaints and advice or feedback from our game forum.


    (1)Playing killers is not as fluency as then before,especially using nurse and MM's power.

    (2)Randomly lag happens when killers interact with objects or slay people.

    (3)Now survivors can just press ready and watch the YT until the game start,that a great improvement.

    (4)Maybe can let killers know whether survivors are SFW or not after the game start. (We know if we show that at the waiting room may decrease killers' playing willingness)

    (5)Similar to (4), maybe we can show if others are SFW or not at the end of the game.I believe most people are curious about it.

    (6)Red Rank still need a long time for queuing. And sometimes it gives ridiculous match that made an unbalanced game.

    (7)The Rank system need to be adjusted,Now it's too difficult for both killers and survivors to reach Rank 1 ,especially for solo survivors.(And these make most of Red Rank survivors are AT and also cause too few Red Rank players.)(Maybe relate to (6))

    (8)DC boi need punishment.

    (9)Maybe can let solo survivor players know the killers perk in advance.