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Paigeotheopanda

Paigeotheopanda

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Paigeotheopanda
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  • @Alice_pbg said:

    "A creepy urban creature"

    I'm sorry, what?

    also... considering if this is the first wendigo design I saw with hooves... the power seems insanely weak.

    no 15% repair speed. get that out of here.

    Honestly I couldnt draw the claws they placed with the wendigo but there are definitely some designs that give them hooves! its just to give the Wendigo a more deer like appearance! I see the problem with the 15% generator speed, I will most definitely have to remove ENGINEERS TOOLBOX for something way less broken. Please if you have any suggestions on what could be given I'm open to them!

  • @caipt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560512#Comment_3560512

    I can see it now... the engineers toolbox+resilience+deja vu meta. permanent 30% repair boost to 3 gens while injured.

    edit: use that with Always Alone, and guess what? permanent 40% speed boost on the 3gen. a permanent, almost commodius toolbox level speed boost.

    Oh!! That is a very good point! I've completely forgotten the other perks! maybe it could be modified to just the ALWAYS ALONE perk and we can have the first survivor perk as being able to do something else as a bonus while being wounded! I'll definitely have to rethink of that first perk

  • @Amaroq64 said:

    Since every Wendigo hunting game makes players run around the map getting totems and collectables and such, a Wendigo in DBD should get a perk like Hex: Plaything that generates several totems on the map.

    Hex: Curse of the Forest

    Hex: Curse of the Forest starts with 5 tokens. Whenever you hook a survivor, if there are 1 or more dull totems left, Hex: Curse of the Forest spends a token and lights one. While one or more Hex: Curse of the Forest totems are lit, survivors suffer a 4/5/6% penalty to repair speed. When there are no more tokens, Hex: Curse of the Forest deactivates.

    This would force survivors to choose between generators and totems.

    It would also give some protection to killers who want to run a Hex perk and not have to worry so much about SWFs just snuffing their totem at the start of the game.

    It would also give Hex: Pentimento players another means to force survivors to give totems that the killer can re-light, instead of SWFs just ignoring your hexes and Pentimento not getting any play all game.

    This is a great idea!!! definitely should be swapped out for the TOTEM OF PERCEPTION, maybe we can modify it to 6% penalty for healing and cleansing? just so it sticks to the whole theme! but otherwise I agree with everything else you've said!

  • @ghostiesimp said:

    i love the idea of the wendigo being in the game and ur artwork looks awesome! i especially like the idea of the perk "wendigo's calling". its definitely something i could see being in the game.

    the power you chose to give the wendigo is cool, but seems a little weak. usually survivors don't search where the injured individual is, they'll heal them if they see them. could be good for a game of it's own though!

    to add on the survivor: i feel like a nature enthusiast would work better with the whole wendigo theme, since wendigos live in forests etc. maybe a hiking tour guide, who one day travels a little too deep into the forest and therefore comes across the wendigos cave, leading them to further inspect the place.

    overall awesome idea!

    Thank you! Honestly I just love scary monsters and I've always liked the Wendigo. The abilities and perks are just a side quest I decided to do so thank you for pointing out that possibility of survivors unhooking! I was thinking maybe the Wendigo just starts hitting all the survivors without killing them, and maybe be like the Legion, where they see the auras of the next survivor in a 24-meter radius or something! but I'll definitely work on that ability and make it more than just scary!!!

  • Jill Valentine

    1. She's my favorite in resident evil
    2. She is closest to how I play games
    3. She and I would definitely get along in person
    4. Her screams etc apparently sound like mine so TWINNING.