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PIckleLion666

PIckleLion666

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PIckleLion666
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  • Killer perk: Forced Conflict

    Your confrontational nature makes survivors face their fears, and anchor them to their mistakes.

    After a survivor throws two pallets without stunning the killer the next time that survivor throws a pallet without stunning you this perk activates, while active the killer moves 3 percent slower And the survivor cannot move more than 10m away from the pallet until it is kicked or 15 seconds pass, at which point the pallet breaks itself. While you have this perk equipped all stuns last 40% longer.

    I made this perk wanting some kind of reverse spirit fury, something which punished survivors for not stunning the killer. I feel like this would usually play out by someone who kept pre-dropping pallets forced to play whatever tile that they had dropped Their anchoring pallet on, the killer having a small Nerf to speed giving the survivor more of a chance on supper ######### tiles. Alternatively survivors when get chained to a pallet you can leave them there and then go try to pressure other survivors. Considering this perk punishes survivors for not stunning you I felt it would be interesting if you give them a reward via a longer killer stun for them hitting you with a pallet this is also in place because enduring and sprit furry exist.

    furthermore, I don’t think this is especially good perk I just think it’s Fun.