OxygenRequired
OxygenRequired
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Killer Hex: Coldest Winter-
The cold unmakes everything.
You become obsessed with one survivor.
After 3/2/1 generator is completed, a random dull totem lights up if there is one.
Your obsession suffers the exposed status effect.
Putting the obsession into the dying state with a basic attack shifts the obsession to another random survivor if there is one.
If at anytime the obsession is killed, this hex totem instantly breaks.
The Hex effects persist as long as the related Hex Totem is standing.
Untouchable-
Every 40/35/30 seconds, one of the following randomly occurs:
-The closest window to you is blocked for 10 seconds.
-The closest pallet to you is blocked for 5 seconds.
-The farthest generator from you is blocked, if it is not being repaired, for 15 seconds.
You see the aura of whatever is blocked in white.
Eclipsed-
You must suppress the light.
Earn a token for each concurrently regressed generator by your own hand. Eclipsed can earn up to 3 total tokens.
For each token, you damage generators 8/9/10% faster.
1 Token- Generators regress 75% faster.
2 Tokens- Survivors repairing generators suffer from the oblivious status effect.
3 Tokens- You gain a 10% haste status effect within 15 meters of generators regressed by your own hand.
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Survivor - Cat's Paw:
You are willing to sacrifice yourself for others.
While you are on the hook, your allies get +9% repair speed, and +15/20/25% for non-generator repair actions.
While the killer is within 8 meters, your allies gain an additional +5% repair speed, and +15/20/25% for non-generator repair actions.
Intuition:
When you begin a Hex totem cleanse action, you are notified of which Hex it is (similar to how Devour Hope reveals itself after 3 stacks).
If there is no Hex Totem currently active, the perk deactivates.
If a new Hex Totem ignites, gain the Haste status effect (7%) for 5/10/15 seconds.
Cartographer:
Once per trial, while searching a chest, press the active ability button to instantly search the chest and guarantee a map item.
The map item has a 50/75/100% chance of having a random addon.
Upon use, Cartography disables for the remainder of the trial.
Killer - Moonlight:
None can hide from you in moonlight.
After striking as survivor 4/3/2 times with a basic attack, Moonlight activates.
If any survivor heals from injured to healthy while Moonlight is active, their aura is revealed to you and Moonlight deactivates.
Apex Predator:
You become obsessed with one survivor.
Your obsessions aura is always shown as orange.
When temporary auras are shown to you, your obsessions aura is extended by 5/6/7 seconds.
Hex: Mark of the Beast-
Those in your path don't stand a chance.
You become obsessed with one survivor.
Hitting your obsession with a basic attack will cause your obsession to shift to another injured survivor if there is one.
Any time your obsession heals from injured to healthy, they suffer from the exposed status effect until the obsession shifts or the related Hex Totem is cleansed.
You can only be obsessed with one survivor.
The Hex effects persist as long as the related Hex Totem is standing.
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@[Deleted User] said:
Seems a bit like the 1/2/3/4 Attempts idea, but under the players control with a maximum of 3 attempts per active RBT against Survivors. This does remove the possibility of a 4-Box search. And also removes the "Not this one" asset/laugh.
It does allow for standardization of search time, however it also loses any sense of suspense as you always know your chances. As well as making additional Jigsaw Box addons actually detrimental, her addons would need an entire passover.
You could also probably utilize the Lock model on the back of the RBT as well as the Icon (given some characters have Hair/clothing that hides the RBT)
I do not like that Survivors start the Trial with a RBT that doesn't have a lock, as why not just take it off?
Perhaps basekit start the Survivors without an RBT, and allow The Pig to place an RBT with one Lock as long as you have Locks available? (Such that it is possible to place RBT's 10 Times each with one Lock) Able to add more Locks after placing the RBT (Or during, depending on how the interaction is approached)
Regarding the reduced suspense: Ruleset No.2 should be basekit at this point and a new Ultra-rare created.
This rework is under the premise that her addons would get a full pass. I had an idea of a very rare addon that would make it so the survivors could have an additional lock placed on their trap.
The main reason I chose for the beartrap to stay on was to keep the amount of different interactions minimal. Having to put on a bear trap and then 3 more locks would get tedious and time consuming after a while; plus, I don't know if the devs could put two separate numbers on the UI.
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@Blightgoesbrr said:
I have a better idea:
Make it so RBT has 10 minutes timer.
Survivors start the trial with an active RBT
When all gens are completed, jigsaw boxes become available to be used. One box can be used only once, then it disappears. Interaction with Jigsaw box lasts 4 seconds.
i think a flat 10 minute game timer to survive is way too oppressive, since it would make her power completely rely on the survivor team's efficacy. it would also make the pig's power much less interactive.