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Origamimaster81

Origamimaster81

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Origamimaster81
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  • You'd have to make the appearance of the blocked totems quite discreet. (If survs see a big claw covering the corner of a wall they'll know there's a totem right there when they might've missed it otherwise)

  • Saboteur:

    This perk actually used to be quite good (before hooks regenerated), but now NOBODY uses it. I think they should revamp this perk to allow the permanent sabotage of up to 1/2/3 hooks on the map (because let's be honest, there's ALWAYS multiple hooks nearby). I don't think this would be too overpowered at all, and would definitely help this perk be useful again.

    Territorial Imperative:

    You rarely see this perk, and it's not hard to understand why. Its use is pretty limited. I think on top of alerting the killer when a survivor enters the basement, this perk should also barricade the entrance to the basement for 10/15/20 seconds after the survivor enters. This would allow the killer a chance to get a hit on the survivor. The perk would still have a fixed cooldown (Perhaps 60 seconds).