OierBoier
OierBoier
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- OierBoier
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Ok so first the locomotion survivor update. It feels like its too stiff and i would even say a little bit more unrealistic like before. What i mean by this is just imagine ur a survivor like the ones in dbd irl. If i knew that a bloodthirsty killer is coming in my direction,i wouldn’t t pose like a bodybuilder in fornt of him. Insead ill try to stay low like the old characters did and run instead of jogging when im getting chased. On a more technical stand point, survivors were able to do jukes with their movement before (like 360s, moonwalks, window fakes and more) which are at the very least very inconsistent now. Thats my point: old movement just felt more consistent overall. If i wanted to go back, i would press s and go back, not wait for half a second for the animation in a game where every second counts and a split second decision like that could win your team the game. That was the fun in dbd, the movement.
As for the new hud, its just EVERYWHERE. That is just overall bad designing. Nobody requested an ui change, not a single soul asked for that. Its pretty exhausting to look to see how many gens are left, who’s injured, what is ur flashlight’s durability looking like and if u have ur dead hard or not while getting chased. Its just unnecesarry. The only good things about it are the character portraits which also would use a second look at them because they kinda ruin the immersion, being too colorfull and the hook counter.
You could have spent your time and effort on something else that the community was asking for instead of this.