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Nyxamour

Nyxamour

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Nyxamour
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  • @hermitkermit said:

    You absolutely should not knowingly use an exploit or bug.

    What do you mean? The devs have said its fine. Exploit away, screw playing by any sort of in game rules, do whatever you want according to the devs!

  • I agree with the common consensus. The tail nerfs for increased charge up time and a louder warning sound reasonable. But the burn changes damage Xeno players far too much.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603119#Comment_3603119

    Break pallets to turn the map into a dead zone

    And thats why the game is a killer sided map

    Ah yes, the "killer sided" map I've been sent to by survivor map offerings over and over and over again.

  • For what it's worth, OP, this was pretty much the reason why I stopped playing survivor months ago. And while I'm getting ready to dive into both sides again, if I end up ceasing to play survivor again, this will almost certainly be why.

    NOT the actions of killers. Period. And yes, I've been tunneled out of the game, and face camped, and proxy camped. And this does not bother me, because these are legitimate ways for killers to play.

    I've been left to bleed out when the killer could just hook me and end the match, hit on hook, faced blatant hackers. And this has annoyed me, because it's poor sportsmanship/outright cheating.

    But when my own freaking side screws me over by up and quitting early? Now I'm pissed. And no, not from missing a flashlight save, or going down to a killer quickly, or other possible bad play. Because I've made mistakes myself against killers, and I understand that sometimes fellow survivors will make honest mistakes, or the killer will make a good play and nail them quick. And that's fine.

    But when even one survivor just up and quits, especially at 3-5 gens, they screw me and the other 2 survivors over. And while I have escaped as part of a survivor trio, that's still rare, cause it's bloody hard to do.

    These quitters screw over the match I'm in, they hurt my MMR, and they waste my time. So yeah, the main people I hate when I play survivor are my fellow survivors, cause I'm tired of how many of them just throw the match and dump their garbage on me as a result.

    And since someone's going to suggest SWF, I tried. But I can't get my comms set up, my PC keeps me running in circles and I don't know whats wrong. So I can't get my headset to work, and since this is the only game I play where I'd need one, I'm not going to keep trying. So solo que it is for me, and too many survivor "teammates" are the ones who make it miserable.

  • I agree, changing skill checks to work like Overcharge so that you have to hit it to prevent a setback while preventing automatic let go failure sounds reasonable. I can't see it affecting game balance much overall, and such a change would be more fair.

  • I like using Plague as well. As others have already said, her power is not denied by not cleansing, it flips to a different form. Perma exposed, AND no even semi close range stealth for you. And at that state, yes she is an M1 killer, but obviously there is a world of difference between an M1 killer that has to hit you twice, and one that only has to hit you once. Then add in the fact that even after being unhooked, the survivor either must give Plague her power, or continue on in that broken state, and you have a great killer.

  • @hiken said:

    what a waste of everybodys lives. Skull merchant cant remain like this, BHVR must do something ASAP. i wont and cant be mad at anyones who dcs, in fact is completely justified. is literally getting game hostage

    So, do you desire for her lethality in chase to be improved?

  • @Phasmamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369482#Comment_3369482

    Devs have gone on record to say DC’s do not contribute to kill rates

    When they say that, do they mean the entire match gets thrown out? Or that just the DC player doen't count as a kill? Because DC's frequently happen early in the game, at 4 or 5 gens for any number of reasons. And when a DC'ing survivor screws over the other survivors that way, the remaining survivors are often be lucky to get anyone out at all. So if they are not throwing out a DC match altogether, that wouild result in an inflated kill rate.

    On top of this is the similar issue that no doubt also inflates kill rates artificially, survivors just killing themselves on hook, which of course also has the same impact as a DC.

  • I'm on PC.

    I used Lithe in the Red Forest on a window vault, and the speed would not turn off. I'm pretty sure this sped up my walking speed as well as obviously my run speed.

    Regular match, not the PTB.

    I was Kate, with Lithe, Iron Will, Inner Strength, and Detective's Hunch.

    I let the killer - Clown - down me, and he slugged without hooking. Another survivor got me back up, and I still seemed to have it, I was trying not to run at all at that point.

    DeadByDaylight.log