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Noxerias

Noxerias

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Noxerias
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  • Mystoc said:

    1 first one is just annoying and the docs wet dream cause hes the king of supper annoying

    2 ahaha yea u are gonna find the totem if u can barely see just gotta pray a teamate finds totem who isnt blinded

    3 so its a super overpowered blood warden perk

    i like the second one alot but the numbers would need to be tweaked i think on range vision is obscured

    With the first perk, I was trying to make a perk to slow the game down some for both gens and totems but Doc would have a field day with that like you said.

    The second perk feels like a better and improved version of Hex:Third Seal with the survivors being actually blind lol.

    The Hex:Lockdown is still one I'm working on since I'm trying not to take away from Remember Me or Blood Warden, but to synergize with them. I made it a bit powerful since it's like Noed, and tied it to a totem with a chance to not even make it but if it did, it would make the game last longer, which was the idea for the perk.
  • For Disorientation, I would suggest keeping the blurred vision but remove the inverted movement since that would be a bit much. An alternative idea would be have the hit survivors be deafen as well and would remain till healed. This would be another variation of Sloppy Butcher while being it's own perk.
  • Wolf74 said:

    @Noxerias said:
    Orion said:

    All Thanatophobia needs is to trigger from dead Survivors. The perk is literally called "Fear of death", and yet doesn't trigger from Survivors actually dying - that's a big mistake.

    Agreed, I would also like if it affect other actions like cleansing totems, searching chest, and opening exit doors with some tweeks to the numbers to make it balanced. This would be a bandaid fix to add more time for the killer while still barely effecting survivors when they're doing other objectives, albiet it's not much but still every bit helps.

    How would you tweak that numbers?
    The numbers are already to small to have any real effect.

    I know but someone somewhere would cry that it might be too much or something along those lines.
  • Orion said:

    All Thanatophobia needs is to trigger from dead Survivors. The perk is literally called "Fear of death", and yet doesn't trigger from Survivors actually dying - that's a big mistake.

    Agreed, I would also like if it affect other actions like cleansing totems, searching chest, and opening exit doors with some tweeks to the numbers to make it balanced. This would be a bandaid fix to add more time for the killer while still barely effecting survivors when they're doing other objectives, albiet it's not much but still every bit helps.
  • I would like it if they just increased the visual brightness of this perk to make it worthy of a perk slot.
  • @MegMain98

    only buff i would do is making new blood by default be shown not needing an ultra rare add on to do it. its like the pigs rule set no 2. it should be in their base kit but they made it an ultra rare add on

    This along with a slightly faster recharge rate on her power.
  • Mister_xD said:

    i like it, but only if they completely respawn the totem. if they switch off to a dull totem, until these are destroyed, i dont like the idea, since i see several problems with that.

    Yes, the totem would respawn back to where it was originally and not to a dull totem.

    Grimzy said:

    I do not agree that they should keep the tokens. Hex respawn itself is fine. But the tokens should reset also


    I would disagree somewhat, I feel like they should keep the tokens since the token is a reward for hooking a survivor and taking that away would feel like your hard work is wasted somewhat. The perk would be temporally disabled since it wouldn't be able to gain stacks of tokens while cleansed. Plus, survivor's can get plenty of things done within 3/3.5 minutes. This also helps create pressure for killers and gives survivor's a bit more to do during the game to make it last longer and keep them off generators. Although, if it is too much it could always lose a token stack.

    Also, think about a survivor that has cleansed that new hex perk Haunting Ground, and minutes later it respawns back and another survivor cleanses it.... 😏
  • Huntress Hatches that placed and the Pig's Jigsaw traps on survivors. (What hit me and how did this get on my head?!)
  • For the desert/canyon I think a western ghost town would fit in quite well with the color pallet of the map looking yellow or a rusty red. It could even have an abandoned gold mine!

    I'd also like to see another watery based map that's not the swamp. Perhaps like a beach, harbor, or coast.

    Finally, another snow map. Even though the Hospital does have snow, it would be nice to see another variant of the hospital, and/or another boreal map (Mother's Dwelling) with more snow in it!
  • The Mesmer - A hypnotist/therapist that distorts the victims mind with a pocket watch like power.
    The Hermit - A recluse that worships the entity in cold, isolated areas.
    The Doll - A mentally traumatized killer that believes they're a doll/plaything.
    The Judge - A crooked judge that falsely sentenced people to their deaths.
    The Gardner - A disturbed individual that plants a garden beds where they bury there victims. (They have a lovely front lawn though!)
  • To add perks to this killer, I think these would be a great additions and fit with a frost/winter theme killer.

    Chilling Presence - When survivors are in your terror radius, skill checks have a 30%/40%/50% chance to go counterclockwise and repair speed is reduced by 5%/10%/15%.

    Cold Blooded - When a survivor is in the dying state or hooked, altruistic actions for that survivor are reduced by 5%/10%/15% and the bleed out time speed in increased by 10%/15%/20% for down/hooked survivors.

    Hex: Whiteout - When you hit a survivor, they suffer from whiteout. Other survivors can't see what health state they're in and that survivors field of view is clouded by thick white fog, reducing it to 32/24/16 meters of fov.
  • The killer should also have a debuff called "frostbite" that builds up like the Doctor's madness. Each tier increases the survivors breathing and footsteps by so much and "warming up" by the fire barrels relieves you of this debuff but leaves them temporarily vulnerable to be attacked.
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