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Nerchanild

Nerchanild

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Nerchanild
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  • Restore Leeched status on hook, I believe that's the main issue. Disclosure: I am a Survivor main and do not own Krasue. I did play against her in PTB though a lot.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031922#Comment_4031922

    lol ye remove it and watch how many people DC just because they can or the dont like going against spirit or they wanted to play RPD but got wreckers or they wanted to go for blind but found out killer has lightborn…. sounds like a fun game….

    If all that was holding the game up was the scourge of the DC penalty, then that will be very telling that there is no redeeming qualities for the game that retains players. You surrender in COD you lose match bonus. Why does BHVR want you to have NOTHING if you DC? It would be one thing if I could reconnect, but no, you have a little bit of spottiness and BOOM you've "DC'd", no bloodpoints, penalty, you get NOTHING! That's not a way to run a game, bro.

  • It needs to be removed if anything. You incentive players in a game to stay by having a fun game to play, not by forcing them to stay in the match. It's been a scourge stick masquerading as a "feature" now for years. Remove it if you want the game long term to be healthy.

  • @Mag1cian said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4031910#Comment_4031910

    Oh you haven't seen "Pallent Density" update in 9.3.0 brother, I created thread about that

    I didn't ask you, irrelevant comment and irrelevant poster, trying to derail. Comment on my comment but don't derail.

  • Agree. Felt out of place in 2v8 and I'd just straight up DC if it was a Legion.

  • Oh they gave them the fog vial treatment, because Survivors can't have anything nice. So…neutered syringes, styptics, anti tunneling, anti slugging update gone. What exactly are they giving to survivors? A fat nerf, that's what. Hardly a great incentive to play.

  • The unhooks and heals should be free. Especially for a game like this where every action feels punishing to Survivor. Sticking on a gen, not sticking on a gen, helping your team, not helping your team. IMHO put a damn bubble around the unhooker and hooked for around 30 seconds, make it visible, maybe neon lights. But Killer isn't allowed in.

  • Unlimited use was essential for such a weak item in general. It made things game fun and interesting. Adding such low qty uses actively pushed Fog Vial to be Spiderweb Slop instead of something that was actually useful and desirable by the players. Just another example of BHVR taking something interesting out back and botching it rather than keeping it in a fun, innovative state.

  • I agree, as a survivor with under 1k hours the slugging and tunneling has become very commonplace and is game ruining in impact. Every match I'm getting tunneled slugged pushed out of the game early. Instead of making the game FUN for 4/5 people, they instead decide to nerf essential items like Syringe, Styptic. The only time I saw significant reduction was the original anti-tunneling anti-camping PTB. That led to Killers deliberately ignoring unhooked survivor, and it had incentives like BBQ and chili and others. Instead, they put a half measure forward, let Killers bully their way out of it, instead of giving needed protections to the worst part of the game. It tars and feathers every aspect of the game, even 2v8, where it's still possible to be quickly tunneled out because the in built "protections" are a joke. If they want Survivors to quit the game they should continue doing what they're doing. Don't even get me started on that DC penalty. Games are meant to be fun to encourage players to continue playing, not beat them with a stick over…*Checks notes* not getting to play an unbalanced game for some time?