NeedBloodPoints
NeedBloodPoints
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Just an update on my situation—I’m now facing a 30-minute matchmaking lock because I ran into the same cheater again. This time, I tried everything I could to avoid an instant death, even struggled on the hook as long as possible, but they still managed to kill me within seconds. Now I’m locked out of matchmaking for half an hour, all because I’m being repeatedly targeted by the same person and the system keeps penalizing me for “dying too fast.”
This is exactly why I think we need some kind of retroactive system check or an exception for cases like these. I don’t mind the occasional cheater as much, but being effectively banned from the game because of repeated targeting makes it really hard to enjoy playing at all.
I hope this message helps illustrate why a solution is so important—not just for me but for anyone else who may find themselves in this situation. If the game could recognize when something suspicious happens, it would prevent legitimate players from being unfairly penalized.
Thanks for listening, and I really appreciate any additional thoughts or support on this issue.