Nael
Nael
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- Nael
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@SaltNest said:
This is my final effort to save Wesker for multiple Wesker mains myself.
To start off i’d like to address the current patch with Wesker’s Power and why it feels clunky, unresponsive, and not smooth. Wesker in 9.5.0 feels janky and clunky because you can’t instantly use your 2 bounds and has an input delay which feels unnatural and awful. Before 9.5.0 Wesker was able to dash abd use his 2 tokens of dashes IMMEDIATELY with no buffer or delay in between bounds. This has spread a massive outrage to the Wesker players in the community such as myself.
Secondly, his power is more buggy than ever before since 9.5.0 came out. The speed boost bug upon damaging survivors and it didn’t give them that speed, it’s patched now but there are more underlying issues that aren’t being vocally addressed and aware of as far the community is concerned, For instance, i’ve played Wesker a lot since this update to get footage to showcase him now vs before. I’ve been grabbing people through cars and rocks and pallets coincidentally and I have been falsely reported for it. His power needs to be reverted and refined back to how it was, he was balanced, no one complained about Wesker. Now yes sure there are some bugs involving collisions or animations and such and touch up on them but the community demands reverting Wesker for the state he’s in currently.
Lastly, Wesker can no longer dash of edges and is immediately interrupted and is put to a halt. I can understand he would gain some distance but that was the fun aspect of Wesker and added a level of complexity which prevents the killer from feeling stale or incredibly linear. Another issue that seems to happen is, when dashing and theres a tiny curb you would immediately end the dash. Its costed me hits when ive dashed in a straightline just for a pixel of dirt or grass ends my dash abruptly.
To conclude my input on the issue, Fix the input delay on his dashes so he can instantly dash with 0 hiccups, Fix the issue where he’s able to grab through walls, and lastly revert the changes and dashing off elevations, if demogorgon can dash of ledges why can’t wesker?.
Thank you for reading this I hope this gives feedback so the community is more pleased and less frustrated.
- SaltNest
- External Sources of evidence for Wesker’s Issues of 9.5.0
https://us.v-cdn.net/6030815/uploads/6P4DA8YBR2AD/img-3709.png
- https://x.com/zyrav_/status/2033958031264711065?s=46
https://us.v-cdn.net/6030815/uploads/IWRZN97WU30D/img-3825.jpeg
https://us.v-cdn.net/6030815/uploads/F45KAD97BF5D/img-3877.jpeg
Insta flicks are impossible now thats true and it feels awful hopefully they didnt removed rebounds but its still a trash update for wesker mains
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@ThatRyanB said:
https://us.v-cdn.net/6030815/uploads/K0QZQL6OBV29/dbd-2v8-tonicsinfographic.png
Remember herbs? Tonics take their place in 2v8, offering an instant benefit when you pick one up!
We've put together this handy reminder of each tonic's effects and would love to know what you think about 'em.
Whether you have thoughts about their balance or you're speculating on what they taste like, let us know what you're thinking about tonics below!
its really bad being able to remove a hook state is overpowered