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NOED_EDD_N_EDDY

NOED_EDD_N_EDDY

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NOED_EDD_N_EDDY
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  • @KingFrost said:

    I've had a group of survivors play Hide and Seek with me before. You don't have to do gens! You can get into a SWF and see who can hide from the killer the longest. I had a group of survivors do this. Luckily it was on The Game Map, so it wasn't absolute hell. I've had another match, two survivors left, they both stayed hidden for such a long time. The match lasted way longer than it should've. And that's when it really becomes a problem. I just wanted out of the game at that point, even though there was no way they were going to get 2 more gens done. Couldn't even find them to tell them "DO THE DANG GENS". Eventually found one of them. Happened to find the hatch, and got the 4K.

    I did say that matches should be set to 15 -20. But will change it to 10-15 instead. I also said in a below comment that crows should be more responsive to people staying in one spot for too long. A set time on a match will prevent them from lasting too long. Even though most people these days like playing those slow paced battle royale games that have matches last as long as 20-30 minutes.

  • @TypicalNancy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224429#Comment_1224429

    But seriously that long and no one will survive "survivors shouldn’t expect to get out every match” really? That long will cause none to escape ever, I’m saying this as nicely as I can dead by daylight objectives are in the perfect place right now.

    10 minutes is the average time of a match. Not enough time my butt. The game could of had more interesting objectives that helped survivors survive and killers kill. Also generators take up way too much space and not being there allows rearranging the map to be more fun during chases.

  • @katoptris said:

    https://us.v-cdn.net/6030815/uploads/439/YK366PPBT942.jpg

    Is it cause you saw samination new video too?

    I don't even watch their videos this was just my own thoughts. I don't think the game is survivor or killer sided ever. Anyone who thinks that is entitled. I just think that gens could have been replaced by something more interesting that still would cause chases. At the same time people who like the suspense of hiding can enjoy themselves without getting hate mail from their teammates.

  • @TypicalNancy said:

    https://forum.deadbydaylight.com/en/discussion/145425/gens-should-be-removed

    Umm 15-20 minutes? That’s just a terrible idea and that will be way more longer than 5 gens, plus what’s the REAL objective for survivors? Oh yeah Nothing that’s right, that’s honestly very boring and no one will wanna stay in a match for that long and survivors will be dead before then, let’s keep it how it is shall we?

    I was going to 10 but I said 15-20 because survivors would have more time to run or hide. I was honestly just being way to nice because killer mains would complain that they can't get a 4k in 10 minutes. Which honestly they shouldn't and survivors shouldn't expect to get out every game. This was supposed to be a casual game but instead it has more sweat and salt than Rainbow Six Siege and I thought I would never say that about another game.

  • @Lexilogo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223512#Comment_1223512

    There are indeed more ways to force enemy/player interaction but you NEED to force it. In a game where one team is incapable of fighting back and the asymmetrical solo player is a powerhouse however, you essentially require some kind of environment where the team needs to metaphorically stick their hand in the oven and expose themselves to risk. Comparing it to first-person shooters isn't really a good one at all, I would invoke other asymmetrical games. (for some reason Spy Party springs to mind even though that's a very different game)

    Surviving a timer I would argue is actually harder to balance in a game where one team is incapable of fighting back and is hiding from another player. You need to come up with a way to force interaction despite the objective being hiding, whilst still being fair and fun, and it would take a LOT of work to make that possible. I would say that's harder to design than an asymmetrical stealth MP game where the "stealth" team need to break cover at some point, as opposed to trying to figure out how to make the cover less absolute whilst giving both sides a fair chance.

    I would also argue it wouldn't really solve issues of "my team sucks", as if several of your teammembers die early that's still a huge disadvantage, as someone being found has a higher likelihood of being you. Even if you hate Generators, you have to admit that walking up to them and holding M1 IS something essentially anyone can do and it's a fairly intuitive objective to take care of that means one bad player can still contribute to the team.

    I understand if my post came across as harsh (I even thought to myself "eh, maybe I'm being too condescending in this post?") but if someone's going to put zero effort and say "remove generators" without taking a second to think about it and its ramifications I don't think it deserves much of an in-depth response, especially when their thread really can be summed up as "I want more killer-survivor interaction, therefore we should remove the mechanic that makes that happen".

    Maybe my original reply was too mean-spirited, but I would've been a lot more receptive to hear this out even if it was just "I don't know how you would balance this, but I don't like generators" instead of the obviously terrible idea of just replacing Generators with a 15 minute timer.

    @NOED_EDD_N_EDDY said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223444#Comment_1223444

    I did state in the beginning that I know it will never happen. If the game would have started out with no generators and instead had more perks that helped the killer find survivors and catch them it could have worked out. They could have had more entertaining things for killers/ survivors to interact with like things that give survivor or killers power ups. Some killers have this but the majority don't. Also if people are worried that survivors would just hide the whole match they could just make it where crows are more responsive to staying in one spot for too long. People who play this game for the the joy of hiding from the killer are instead messaged toxic stuff like "Why weren't you doing gens trash can?" But like someone said gens exist either take it or leave it. I'll take it since I still enjoy the game but it could have been so much better.

    No it wasn't to mean spirited just my sign in was acting stupid so it took a bit to reply to everyone.

  • @oxygen said:

    Generators might be boring to do but they're still the objective that actually lets the killer find survivors more often, and perhaps more importantly gives both sides something that both worry about at the same time. Survivors want to finish them, killers want to prevent them from being finished and therefore they tend to run into eachother around generators quite a lot 😄

    Without generators the best tactic available for survivors would be to just full stealth until the timer ran out. And not the potentially exciting, oh-man-he-almost-found-me stealth someone might experience while actually being put in risky positions by trying to complete generators. I mean locker hopping, sit in a corner and spam the point emote to prevent afk crows for 15 minutes stealth.

    Not to mention that IF the killer finds someone and hooks them they'd have far less reason to leave the hook. And the survivors would have less of a reason to even bother saving them, as it's not like they need the incapacitated pair of hands on the hook on generators or anything. So there's be less reason to actually interact with eachother.

    I did state in the beginning that I know it will never happen. If the game would have started out with no generators and instead had more perks that helped the killer find survivors and catch them it could have worked out. They could have had more entertaining things for killers/ survivors to interact with like things that give survivor or killers power ups. Some killers have this but the majority don't. Also if people are worried that survivors would just hide the whole match they could just make it where crows are more responsive to staying in one spot for too long. People who play this game for the the joy of hiding from the killer are instead messaged toxic stuff like "Why weren't you doing gens trash can?" But like someone said gens exist either take it or leave it. I'll take it since I still enjoy the game but it could have been so much better.

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/145425/gens-should-be-removed

    My Dad has been playing hide and seek with me for the past 28 years. While it was fun at first I really just want the game to end.

    Lol that was pretty funny