MysticKits
MysticKits
About
- Username
- MysticKits
- Joined
- Visits
- 0
- Last Active
Comments
-
Regardless of what others will say, I think this would make her more fun and more chase oriented. A killer who's power is strongest by camping gens and holding a 3 gen hard is very boring and very unfun for the game. That's why chase killers, like blight, are very fun. They make the game more interesting and unpredictable, and that is what this rework does for Skull Merchant. I liked the idea of drones and claw traps, but the execution on live servers was not good and disappointed many upon many people.
If you'd ask anyone, the top killer most would want removed is Skull Merchant. This rework would make her a lot more fun and even Lore accurate.
-
@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516340#Comment_3516340
Then why moving in first place?
It's just so unnecessary...
This kinds of reworks are so overcomplicating it. Most of the times it's worse Knight, or just completely different killer that would create completely new issues instead of fixing anything.
I know you have put quite a lot of work into this, but I just hate this kinds of reworks, because I play her quite a lot and I don't want to see rework ala Riot (League of Legends).
Bro it isn't overcomplicating. This is moreso what people were expecting out of a 'Technology' Killer, something cool and Tech based. If you say she is fine as is, you are one of the very few who actually like playing her. Many upon many will say she is the biggest flop of a killer chapter with a very unfun power to play as and against.
If it's too complex, play someone else, like Bubba. Chainsaw go sweep, hit survivor, hook survivor, ez.