Mustangh
Mustangh
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- Mustangh
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1158803#Comment_1158803
Why thought?
Grab a survivor to drop him soo I can mori him? seems stupid
Compared to "grab a survivor and hook him", it sounds way more entertaining to have a fun animation we rarely see it. Way more satisfying than doing the same you did the last 2 times with him... grab... hook. That seems dumb.
Both sides would have the opportunity to see Moris... for free! Every match.
Picking up and Dropping is to don't deny any type of saving, from flashlight, to DS or other perks. Balancing it out so anyone can't complain. This would be the simpler way to apply since it works with features that are already implemented ingame, not needing to mess up with Coding.
The whole idea of this is to add flavor, not efficiency. To being able to watch Mori's animation more often without changing gameplay.
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@Shaped said:
Yeah I didn't think about that. Killers don't have enough time already, some mori's can take awhile. I am not sure how to make it work so that it is fair for both sides.
The Killer would be aware of the time wasted this way because Mori's animations are longer than just hooking.
So they would choose whether to have a gruesome and satisfying finish on a Survivor is worth that seconds OR he could just hook them right away and be done with that. This alone would make it fair to the Killer, because he would be the one deciding.
If this would become an issue to the Survivors (can't really see how since the team is actually gaining time if the Mori happens) than each player could enable or not the possibility of being "Baseline Moried on Death Hook". This way if NOT enabled, the killer won't be able to and has to hook him, if ENABLED than when the Killer goes near a hook while carrying the Survivor, an icon would pop out and warn him the Survivor can be "Baseline Moried" and wants to watch the animation.
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@Shaped said:
I think it is not a bad idea. Mori's look nice but ebony and ivory are not fun to go against if the killer tunnels.
Thank you! So you do realize the intention of this alternative to Death Hook is not give the Killer any advantage, right? He would actually be trading some waste seconds being active to a Mori animation (which takes longer than just hooking the Survivor). Just to be sure.
@Thatbrownmonster said:
Seem like a nerf to DS soo it won't happen, since survivors fun is more important
How's that? In case the Survivor is downed under a hook so he could be Moried without being picked up? If it is indeed that, perfect, you just provided a good feedback.
Adding to this mechanic "For this baseline Mori on Death hook to be usable, the Survivor MUST be picked up once, even if he is downed under a hook".
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I think you are misunderstanding it or i am being dumb (probably that).
I even clarified it on the original post now, just in case. What i meant by "dragging the Survivor to a hook's area" is for the killer ,after downing the Survivor (who is on his last hook next), to pick him up, take him all the way to a hook and dropping him in the floor under it (which would give the Flashlight saves, Bodyblocking, Perks like you mentioned, a chance to be used). Only after this the Killer would be able to Mori him (because if none worked, than the Survivor would have been hooked anyway).
Unless you are talking about the occasions in which the Killer by luck downs a Survivor right under a hook. But if that's the case, there isn't much that can help him at this point since he will just be picked up and hooked in a second.
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Fair enough. Designs could always be improved and worked on and you provided good insights about it. I appreciate it.
Regarding the perks mentioned, would it really make a difference? Since the requisite to drag the Survivor to a Hook's area (under it) would give the perks their chance to either be successful and let them wiggle free or fail and be hooked for the third time anyway.
As for the Lore's questioning, i really can't defend it anyhow, you are right. It would depend if the majority of players would or not accept this Baseline Mori despite that. If so, maybe instead of a Killer's Mori we could have different Entity animations, like the one in Endgame.
I just feel it would be an entertaining feature that would not hurt much the gameplay while providing exciting animations.
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No worries, i salute you for understanding it and being so helpful. I can assure you i am not a toxic person but i understand your point of view dealing with most of this community.
I honestly thank you for that answer, made me have hope in DBD players again.
I did the the poll, as soon as you see this post and confirm it, i pretend to erase it.
Cheers, mate. See you in the fog!
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@BigTimeGamer said:
Something as powerful as an ebony has no place in a game with a ranking system
thats just objectively correct
Any chance you read it all? Just in case it was confusing:
This "Baseline" Mori would ONLY be usable if the Survivor is on his LAST hook (death hook) AND brought sucessfully to a hook's area (under it). That is not powerful since using it would actually waste more time but would open the killer to a gruesome finish for both of them to watch.
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Hum... if you check my history in this forum, i am really new here and did not know that. Will be using it, but nope... not a Bait at all.
Dont make assumptions =/.
Now... how to do a Poll here.. brb.
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"performing far above expectations" what about half the killers that are underperfoming on expectations much longer than she is?