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MushyHead

MushyHead

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MushyHead
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  • The amount of times I've seen/used Dead Hard to make it to a pallet or vault that I otherwise wouldn't have is ridiculous, happens around once every couple games. It's in a good spot for an exhaustion perk, and is readily counterable by killers by not going for a long lunge.

    With DS, if you have time to heal, unless the killer has instadowns or you have brain damage, you'll outlast the 60s timer. The proposed nerf will have negligible impact, leaving only the effective godmode if you get downed during that 60s period.

    BT is fine if not strong, tbh it's always satisfying seeing a killer go for the tunnel only to have that deep wound timer pop up.


    SWF in theory does have knowledge on locations of players when they need to, but when not running a main building it becomes a lot more challenging to accurately explain where one is, especially when in a chase. For example, 'looping shack' is fairly specific, whereas 'in the middle' for a map such as azarov's resting place is ambiguous. Which pallets have been used? Which direction is the chased person running? 'In the middle' consists of a quarter to a third of the map, and then individual definitions would be hazy on the boundaries. These are not all questions which get asked when people are in a SWF. They COULD be, and I'm sure in at least one SWF they have been, but in the overwhelming majority it's too tedious. Compare this with an aura perk such as Alert - you get to know exactly which pallets get broken (unless Spirit Fury), more often than not whenever someone is in a chase and where they are. Auras are invaluable, and making them unnecessarily abundant is an immense buff.

    Even if Autodidact is buffed, how, really, is swf going to abuse it? Perhaps if it was instantly completing a 120 second heal animation it might be viable, but having the one injured person run across the map to the one dude with 5 tokens on their autodidact will waste more time than them self caring, or using a medkit.

  • Alert is one of the stronger aura perks, leave it be

    Autodidact is straight garbage, it's initially a penalty to healing, which, IF you manage to get enough tokens, then relies on people not healing themselves and actually getting a skillcheck during that time, as well as having diminishing rewards after the first quarter of healing.

    Balanced definitely doesn't need a buff

    Boil over suggestion still has it in a trash position

    Bond being 64m seems excessive given how powerful auras are, perhaps to 48m on par with the key addon

    Botany is weak when considered in the scope of perks like We'll Make It, but is otherwise not a bad perk. Perhaps if it granted immunity to mangled on yourself and anyone you heal, it would become a more meta perk given sloppy butcher is in the meta.

    Breakdown suggestion seems decent, but it's still just a weaker sprint burst really that won't help during an initial chase

    Calm Spirit still trash

    DWM change seems like a get out of jail free card on a 20 second timer, because by the time the chase resumes (if it does) you will be able to use it again

    Dead Hard is a mini sprint burst on demand it doesn't need any kind of buff

    DS change is a straight buff which gives you effective godmode until someone else gets hooked, and by blocking the killer you can force them to down you.