Murdos
Murdos
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- Murdos
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Let me share my brief experiences as a very new player, only 20 hours, all killer for non-custom matches. I'm a bit better than average new killers because I've been playing FPS games for about 25 years so FPS movement and a limited FOV with animation locks isn't alien to me. About a 20/80 split between Oni and Pinhead. I'm a Brown 9 killer, almost Prestiged Pinhead (Bloodweb 48). My current grade is Ash II for full disclosure.
(If you know me from the Reddit, hi!)
Low-MMR killers don't need 'buffs', but we do need some insurance against SWF ringers.
Against people my level I am a complete terror, I can get a 3k/Hatch or a 2k/Exit with relative ease if I'm willing to work for it. Sometimes I get complete greenhorn babies and it's such a rapid 3k going that I'll be merciful to the newbies and just farm with the last dude and then either carry him to the hatch or just AFK until he finds it, if not literally point him to it - this is hard because new players REALLY don't trust killers, so in those cases I'll slug him and drop him in front of the hatch. This feels a little out of balance, but remember I main Pinhead, so total greenhorns have almost NO IDEA how to handle the Lament Configuration which combined with the encouraged Non-Teachable Build from Otz's google doc leads to a RAPID snowball that beginners just can't recover from. So on that point, I really think the idea I heard floated by BHVR to have a botmatch training against other killers is a very good idea.
However, this isn't at all the experience I've had against SWF queues. Those tend to be either at best, a 2k draw - but more often than not it's a complete 4 escape shutdown - usually with a nice helping of flashlight spam and teabagging with some emotional abuse thrown in the endgame chat for flavor. It's bad enough I don't like to play during primetime because I get a coinflip on if I'm going to have a fun game with some mid-tier players or get my entire ass rocked by a sweatlord 4-stack.
So my proposal is that we need to not buff killers directly, no damage or movespeed or ability buffs, I have no problems ending chases or even scoring hooks - it's the fact that a SWF 4-stack can complete 5 gens in like a minute and a half it feels like. The part I think killers might need help with is that well, in SWF being on comms via discord is a MASSIVE information advantage. You can totally ghost a learning killer like me and just toy with us because it just takes one guy spotting me and everyone knows where I am.
MMR changes would help. Doubling the number of brackets and making them an odd number would help find places for mid to lower-tier players like me to grow steadily without getting railroaded, and the proposed Team MMR making SWF 3 and 4 stacks more likely to encounter high-level killers would also do a lot towards this - but I also think that some killer buffs towards information gathering could help as well, I don't have any real suggestions on this because I'm too new but I DO know that's where I feel most weak against a sweaty 4-stack, is that I have such limited intel on what they're up to and the fact I've been given so little time to fight against people my own skill level because of the weird MMR jumps I undergo when I get a bunch of 3ks in a row.
So there, consider that not really suggestions as much as observations from a new Killer Main who's not great but not totally terrible either.