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Mudsock

Mudsock

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Mudsock
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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/980120#Comment_980120

    I made that last bit mostly in sarcasm, but there is some truth behind it, because all of these perks are serious crutches that honestly, if you're actually good at survivor, you do not need them.

    The difference between the survivor nerfs is that they're still strong and in fact, meta.

    Ruin on the other hand, a band-aid to a critical design flaw to the game, is being nerfed and made useless. The two are not comparable.

    Even the Balanced Landing nerf, which by the way, Balanced Landing is my favorite perk in the entire game, didn't even effect me as much as I thought it would. I thought the nerf would absolutely destroy the perk. Then after re-learning it (because I was so used to having infinite stagger reduction after over 1,000 hours of playing survivor with it) I realize it's still good and can actually be stronger than it was previously, in the right circumstances and if you played your cards right.

    I remember starting this game and learning to deal with Ruin. I didn't ######### about it and demanded it get nerfed. I learned to get good. I practiced skill checks, I learned totem spawn locations, I sought out killers to learn how to loop. I looked at videos and watched other streamers to gain knowledge about the game, I experimented with builds, I played the killer role to learn how to be a better survivor. I played survivor to learn to be a better killed. I played both roles to understand the game as a whole.

    These are normal things you do to improve in a PvP game.

    As for DS, I don't believe it got nerfed, but shadow buffed, considering there's now up to 4 of them for a killer to deal with now, rather than just one, and BT has been buffed like, 4 times in a row, and 80% of the maps do need rebalancing. And not just for killers.

    Again, it's been 2 days since the nerf, and we already presume that it is trash. Can we please just wait a little bit before we disregard it as useless. It will probably never amount to the same as old Ruin, but that does not mean it will never be viable. The truth is that old ruin was overused and now people have to adapt and they don't want to.

    Also improving in any game is done gradually. New players haven't even gotten used to regular skill checks yet, and then you add Ruin on top of it and the game becomes a frustrating mess for them. I really don't understand how nobody has sympathy for them. I can play hours of this game and so I have been able to "git gud", but the fact that I had to slog through some of this bull is absurd. Now imagine someone who can't play as much as I can, and every game he gets in has Ruin, it makes the experience tedious and boring instead of enjoyable, which is the basic of any game.

  • @[Deleted User] said:

    If you think pissing off a majority of the killer playerbase, removing a band-aid before the problem is fixed, increasing survivor queue times as a result of this change due to a large portion of the killers quitting because they're tired of the role being bullshit, having generators be consistently done in 4~5 minutes, and making over half the killer cast unviable to play due to the nerfing of the perk... then yeah sure, great change. Completely wonderful.

    Wish we could just gut DH, DS, Adrenaline, BT and Unbreakable, fix broken and rebalance 80% of the maps, fix critical game breaking bugs that have continued to persist because they're frustrating to play against too and have been for years. But naaaaah. Better nerf Ruin so we can make more money from the survivors.

    "Wish we could just gut DH, DS, Adrenaline, BT and Unbreakable, fix broken and rebalance 80% of the maps"

    This is my biggest issue with your argument. You have no issue with listing a bunch of survivor perks that should be nerfed (Which have been before, and probably will be again), but when a killer perk is given the same treatment that's going too far. From what I've seen, each side gets it's share of buffs and nerfs every few patches. When survivors get nerfed they complain, when killers get nerfed they also complain, nobody sees the bigger picture.

    The Ruin Nerf was necessary as it was a disproportionately unfair perk for newer players and Red ranks who don't care about new players are trash people who can't remember what it was like starting the game with all of it's frustrations. Now I will also admit that they needed to add more, such as not having Hex be a totem, or just generally increasing the time it takes to complete a gen. But that's what the PTB is for, they are testing these new changes and will adjust as they go along. The change was announced 2 DAYS ago, give it a bit of time before you overreact.