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Mosey

Mosey

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Mosey
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  • @Xyvielia said:

    Nancy’s Snowball Dress, Days of Rose and Impulsive Activist outfits were all 1080 AC yesterday.

    50% would be 540 AC, however the sale is 600 Auric Cells

    ide remember them ever being 1200AC from the time they were released, but I guess they were at some point?

    Each piece of a skin is 400AC each which adds up to 1200AC. Buying the whole skin together is 1080 because its at a 10% discount to incentivise you to get the entire skin rather than each piece because in the long run it's cheaper.

  • @l33t said:

    I hate to tell you but 1100 cells is only 8.99 usd the base game it self is only 30 you get almost 4000 cells for that price. That being said I think one outfit costing more than an entire chapter is outrageous the chapters are usually like 7 usd and that comes with a killer and a survivor or 2 depending on what chapter you buy the resident evil pack was 11 something... cosmetics are overpriced it ends up being how bad do you want it. Another good for instance is Jill and Leon's Chris and Claire are twice as much as the whole pack. That's BS skins are way too expensive.

    Which isn't the case in Australia. Currently in Australia the 2250 pack is almost $30 AUD (which is also the same price as the game) but only for two very rare skins. To also put this in perspective if you buy the RE chapter or ST chapter from steam in AU it's about $15. However if you for whatever reason wanted to buy them through auric cells it'll cost you around $20 and thats the smallest pack + 1100 pack. Another issue with the 2250 pack is in AUS all the normal 1 killer 1 surv dlc's are about $10. So you could buy 3 whole chapters aka 6 characters for the price of 2 Very Rare skins. I know in US it doesn't vary much with 1 extra skin but that's still more reasonable than this.

    Not to also mention now future rifts will cost basically an extra $5. It might not seem like much but it will stack up very quickly.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1374924#Comment_1374924

    Ok, but clipping issues aren't an excuse for restricting customization (not directed at you). Fact is I won't buy any of her cosmetics if I can't mix and match them, because there's no point. I know where the crop tops are from, but it doesn't explain why they are the only cosmetics you can customize; and as you mentioned, it doesn't even include her jeans, choker, different arm patterns, and different hair/eye color. There is no excuse for this, and I agree that they should have let the cosmetics sit in the oven longer (hell the whole PATCH should have been worked on more).

    Yeah oath man if I bought some cosmetics and noticed they clipped I'd either suck it up or opt out using that cosmetic until it was fixed etc. Also I agree with the other SH3 additions to those out fits choker etc. they definitely should've been uncommon outfits considering theyre all just slight deviations of eachother but brightside atleast Cheryl has some unique cosmetics that can be swapped. Locking these behind a link system just removes some enjoyable factors about making your characters unique to you and your fashion sense etc. It's a bummer and I really hope they don't continue with this and/or it is a licensing issue.

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355971#Comment_1355971

    But then why does she have some crop tops that can be switched around with her default and P3 outfits?

    The crop tops are apart of SH3 where as you beat the game on certain modes or possibly certain ways it rewards you with an alternate outfit for Cheryl/Heather. Only thing is instead of her skirt they came with jeans so it's a bit of a bummer you can't combine it with atleast her rare cosmetics. Also I do believe on the Q&A live stream they mentioned something about linking these new cosmetics due to clipping issues which doesn't make sense considering the amount of clipping issues you can create with Nea alone, most of her singlets clip with skirts from memory and on some of David's pants the charms just get lost inside them. I feel like if it was due to clipping issues then they should've held off releasing the cosmetics till they found a way to reduce or fix it like how they move the charms to the front of the survivor from the side if something blocks them most of the time.