Master_Royce
Master_Royce
About
- Username
- Master_Royce
- Joined
- Visits
- 2
- Last Active
Comments
-
@[Deleted User] said:
So, here is a counter suggestion, instead of buffing the survivors if the killer tunnels,
- how about making gen repairs slower if the killer dont tunnel ? - i see repair speeds as the main cause for tunneling and i think this would be an effictive way to make the killer not tunnel.
- Lets say that the generators take +10 c/s longer to repair for each survivor hooked that have not been hooked before. (as with your example, numbers are just ment as an example)
The original suggestion buffed survivors if the killer tunnelled, and nerfed the survivors if the killer didn't tunnel. This is well-balanced imo.
All you're suggesting is to buff killers and nerf survivors.
-
How about simply being able to see all gens on the map at all times?
-
I wouldn't mind this idea, but when I start a game of DBD I specifically want to play as either survivor or killer. If this game mode was implemented then it would be used a fair amount at first, but I'd imagine the wait in the lobby will eventually be quite a long time, as it'd be quite niche.
-
@appleas said:
To really incentivize going for that 4th Survivor, the effort required/reward needs to be huge. Either debuff the Survivor(Killer instinct reveal, exposed, windows or pallets get destroyed or blocked every 3 vaults etc), or have a high payoff like undoing 1 completed gen.
Like wise, if someone gets tunneled out before all 4 survivors are hooked at least once, the survivors gets 1 completed gen for free or the Killer gets debuffed (Aura is revealed to Survivors for some time/debuff to actions like attack animation/power cooldown/breaking speed/stun duration etc)
The reward from spreading hooks and punishment for tunneling one Survivor out first needs to be substantial or people will just ignore it and push past the minor incentives or restrictions.
People have been arguing that Killers should be properly rewarded for not tunneling apart from just getting a hookstate lol while others have called for Killers to be severely punished for tunneling.
How about both? Implementing a substantial incentive and damaging punishment would give Killer players double the reason to not tunnel and be properly rewarded for spreading hooks
"*How about both? Implementing a substantial incentive and damaging punishment would give Killer players double the reason to not tunnel and be properly rewarded for spreading hooks*"
Ummm...the OP's suggestion is exactly this.
-
The numbers are a bit extreme, but I think this is a brilliant idea in general. Hope BHVR see this