MasterShrimp14
MasterShrimp14
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I didn’t really read through most of the list because I don’t play most of the killers, but I do have a few gripes with the few I do play ranked on this list. Maybe it’s just me, but some of these feel wrong. I know the list wasn’t put in with perks in mind, but I feel like perks are make or break for some killers over others.
Ghostface - I personally think he should be in the average difficulty rather than simple. Yes, the power itself is simple, but the killer’s playstyle can make it harder. He’s more focused on disrupting one survivor at a time rather than multiple. You stalk the survivor, come at them once they’re exposed, slash em, hook em, and then you’ve realized the survivors have half their gens done at that point. A good group of survivors can decimate a Ghostface if he’s not really good at killer (like myself). But against groups who do poorly, he’s much easier to do well with. He relies on his perks to keep people busy enough. He takes skill to get right, but it mostly depends on your survivors.
Pig - Definitely one of the better killers in my opinion if played right. In some ways, she’s a much better Ghostface (which I hate to say since I love the guy, but it’s true). The crouching into that fantastic lunge is chef’s kiss, you really can’t go wrong with that. Half the time the survivor has no idea you’re there, then you get them with that lunge that most don’t escape. Afterwards, you get a trap on their head, hook them up, then go on. Those traps give Pig an edge over Ghostface because it often times slows the team down. Half the time survivors don’t want to activate a gen to start the trap, other times they do it and the survivor is panicked trying to get out before they die. Granted, most times they get out of it, but it greatly slows them down. One certain add-on will hide the auras of boxes and add more traps, meaning they actually have to look for the boxes and do it more often, which can be an added bonus. But assuming you don’t use add-ons, the rest of Pig’s kit is fairly noob friendly. The beginning of the match is the worst part. But after you’ve trapped a few survivors, now the game is more in your favor.
Nemesis - my sweet summer child, the glint in my eye. How he could be put in ‘difficult power’ is beyond me. You don’t even have to utilize his infection most of the time! (though it definitely helps with pallet loops). The best part of the kit has to go to the zombies. They’re like having two bloodhounds sniffing out the survivors and keeping them distracted while you search. If you see their arms outstretched, you know someone is near. And they’re just slow enough to be a problem for gens with few escape points. Yes, you can take them out with pallets or flashlights, but that can take necessary time away from gens. If they get a survivor, it’s either infection time or a free health state while you do anything else. You can punch them to move them yourself to patrol other parts of the map. They’re nuisances and I love them. Now on to the tentacle, aka the loop ender. It can be finicky since the hitbox is a bit thin, but it provides you with a means to end those loops. Yes, it only infects instead of harming them on the first hit, but that in turn makes the tentacle longer and do damage to them until they cure themselves (limited cures on the map, btw). So eventually, they can’t do anything about it if you’re good with the whip, as I call it. This reaches across pesky spaces to hit an annoying survivor who knows how to loop. And another thing about the infection — it covers the survivor in BRIGHT BLUE spots! It’s really hard to miss a survivor hiding when infected because they stand out like a sore thumb. Mix all this stuff together and you’ve got one of, in my opinion, the best killers out there. You’ve got so much going for you. And I saw the review — you said you’ve gotta hit them three times to down them. What if — and I know this might sound crazy — you just smack them regularly? The whip shouldn’t be used all the time. Yes, it’s useful and has range if you’ve hit others with it. But Nemesis also has a bit of range with his lunge. Not amazing like Pig, but more than decent. It slows you down when you pull it out, so only use it if you know you’re close enough to hit. Otherwise it’s a waste of time. After typing all this, yes, I can see how it might be a lot, but it’s not that bad. Seems like a difficult kit, but that doesn’t mean the killer is. All you’ve gotta do is look to the zombies for info (hit them when not in chase to get more map coverage), use the whip when necessary, and be a big hulking terror of the Fog.
Also, I’m gonna pretend like I didn’t see the first part of your Skull Merchant listing. Sorry for all the yapping that was done, I was bored with nothing to do and this was fun for me. Obviously not everyone is going to agree with what I say, but as a low tier killer myself, I feel like these killers aren’t as hard as people say they are. Thanks for coming to my DED Talk.