Malicius
Malicius
About
- Username
- Malicius
- Joined
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Comments
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They should remove depipping. I would assume this is a 90%+ agreement among the playerbase.
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Every trickster I come across plays as dirty as possible. Not saying they can't, but why continue a game like that?
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I really enjoy the gameplay of DBD, but the toxicity and MMR system lead people to behave this way. You can be obliterated in a match by the most toxic survivors, so all you want to do the next match is take out that frustration on someone else so you tunnel/camp.
I have never seen more of an inept MMR system in my entire gaming time.
Sometimes, I am truly surprised people play killer at all the way survivors act.
I guess SBMM is working as intended when I play one game against baby players and get 4 kills. The next game is against a comp scrim team (it feels like). 1 hook, no kills. So I average 2 kills. Working as intended.
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I personally have about 560 hours in the game, mostly killer. Recently I have played a ton of survivor trying to get grade 1.
I used to hate dead hard as a killer, and I still do, but it is basically required if you want to consistently do well. If you want to run a fun build and goof off most of the time, then run anything you prefer. But if you are consistently trying to do well, I feel dead hard and borrowed time are almost required to give your team any chance of success in the tunnel meta.
And as a killer, I understand the tunnel meta. It is also one of the only ways to consistently win.
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I'm fine with the pip system as is except I do not think you should downpip at all anymore. I'm fine with the requirements to +1 or +2 in a match.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2933151#Comment_2933151
Not when it comes to bhvr and their coding. A "leave match" DC would result in 1 pip loss. A crash could cost you 2 pips.
I haven't seen a 3 pip loss in OP's case before but this is bhvr we are talking about.
Thanks for at least reading what I wrote. I was 1 pip away and I 100% know I would have pipped up based on the match.
When I log on today just to check. I only have 1 left. It's just frustrating because it was a ton of work to be lost from a 15 minute DC.
Maybe the game should check how long you've been in a match before you DC. There really shouldn't be a penalty after 10 minutes or so.
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@TheArbiter said:
On top of it being a DC, which the game has no way of determining whether it was intentional or not, ranks mean absolutely nothing now
I know it doesn't. I am a completionist and I was wanting to do all of the achievements. I could not care less about my grade otherwise.
I don't like the way the game forces you to play to consistently pip up as killer or survivor. I don't like playing meta.
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@SuzuKR said:
Fun fact, don’t DC and you won’t have this problem. This is 100% your fault.
I forgot how people act on forums for some reason. Yes, my internet randomly going out is 100% my fault. What kind of logic is that?
You shouldn't depip for any reason anymore, but that's besides the point. I woke up expecting a -1 but instead it was a -3. That seems excessive.
I just want to hit iri 1 so I can stop caring about grades.
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I obviously understand. I am pointing out that it seems like an unfair punishment especially considering there is the timer punishment. You shouldn't lose pips for anything at all, especially since grades don't matter.
It will likely take hours for me to try to get those 4 pips again at iri grades.
You essentially must live for 9 minutes to pip up in almost every case. With survivor queues, tunneling killers, MMR discrepancies (like playing a new killer so you end up with a 0 or -1 because the killer can't down anyone, so you do gens and leave), a pip penalty is just ridiculous.
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I am about tired of trying to consistently rank up and to continue to depip each game because I get tunneled. Or I loop the killer well enough to not really do gens, so I don't get enough points for gen completion.
Depiping should no longer exist. 0 and +1 are so close in red ranks it is very easy to depip consistently even if you are playing decently or just get a killer that isn't trying.
Many 0 games last night simply because the killer quit and I didn't get to unhook or heal anyone.
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I made a post about removing depiping, and when you look at the forums, it is full of people saying the same thing.
You simply should get 0, 1, or 2 pips per game. There should no longer be -1 pips.
It's like it forces me to play a certain way to make sure I can secure at least a 0 pip. I will hide until the killer is chasing someone else at the start of the game. Maybe you would argue I should do that, but if I knew I would never lose a pip, I would probably just start working on a gen instead of making sure I am not the first one chased.
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@Marc_123 said:
You are completely right.
It is much more difficult than some think it is. You have to become kinda good in this game to pip up consistently. And pips getting harder in higher grades too.
I am just saying that you don't even sometimes get the opportunity to do the few things needed to get a zero game. For instance, I just did two gens, unhooked and got a full chase emblem and was still short of a +1. Just doesn't seem right even though I at least did not get a -1.