MajrGaming
MajrGaming
About
- Username
- MajrGaming
- Joined
- Visits
- 39
- Last Active
Comments
-
Rancid and Rotten Fields are fine now. The rest of the maps getting stronger tiles is good, but that with more pallets isn’t good. Thompson House needs the pallets put more in the middle where the huge dead zone actually is. The loops on Cowshed and Torment Creek now connect with each other too much and are too safe, especially around main building on Torment Creek. Torment Creek could be made a little smaller too instead of filling it with pallets.
-
These maps were pretty balanced before, Family Residence could be made a little smaller but other then that these maps were fine. Now there’s way too filler pallets on Family Residence. Sanctum can keep the very weak pallets around main, but other then that any other pallets that were added need to go.
-
Purgation is ok except for the double pallet loop that spawns next to shack, considering how big the map is I don’t think that’s necessary. Removing the god window on the main building in Mother’s Dwelling was an amazing change, but now there’s way too many safe pallets that connect to main building. If you reduce the pallets a little around main and then shrink the map a little more I think this map would be fine.
-
This realm is the worst offender in this whole thing, revert all of the pallet changes and just make these maps smaller. These were very survivor sided maps already and y’all made them pretty much unplayable as most killers. Revert the pallet changes, keep the size reduction on Asylum, consider shrinking Chapel’s Church, and that’s it.
-
Forgotten Ruins is fine but needs a portal placement rework, this might sound crazy to some but I actually think it needs more portals, maybe make the portals 2 way portals instead of 1 way. That way killers can get between the floors easier to guard gens but survivors might end up being able to connect more loops between the 2 floors, which would be fun as survivor and a very creative way of making the map feel bigger since you could connect loops between floors easier. Also side note, PLEASE LET VICTOR GO THROUGH PORTALS. Shattered Square has way too many safe pallets way too close to each other right now, either reduce the safety of the pallets or remove some of them cuz it didn’t need this many safe pallets. I’d like to be specific but it’s literally like 95% of the map at this point.
-
I know this about pallet density, but this realm NEEDS an entire rework. I hate these maps so much. They look so ugly and have some of the most annoying loops in the game. The log loops are RIDICULOUS for most killers. They are way to safe and if they spawn around main or killer shack they can easily become infinites. If they just disappeared I wouldn’t be upset at all, but if you want to keep them make the windows on those loops pallets instead. The pier spawns way too many pallets. The main building for Grim Pantry upstairs is pretty much an infinite against M1 killers, and downstairs is essentially an annoying maze, that main building should be completely changed. Reducing the size of Pale Rose would be nice too. The edge map pallets weren’t really necessary cuz edge map on swamp is really good for hiding as survivor, but if main and the pier get fixed I can see them being ok.
-
This map is pretty fair now but more line of sight blockers in the street would be nice, like put an 18 wheeler you can actually walk into, sort of like the bus loops, in the street that killers and survivors can use to get across the street without being seen from across the map.
-
Ormond Lake Mine is fine, it seems like it barely got touched, which is good cuz it’s one of the best maps in the game. DO NOT TOUCH LAKE MINE EVER. Ormond Resort on the other hand is way too big to put all of these safe pallets on. Reducing the size of Ormond Resort would be great, and then just move the safe loops away from Main Building and Killer Shack. You can have like 4 safe pallets spawn around Killer Shack that can be connected and it is way too much. Either reduce the safety of the pallets, move them, or remove them. Also more evenly dispersing line of sight blockers would be nice on this map. You tend to have all of them on the left side and middle of the map, and pretty much none on the right side where shack spawns.
-
https://youtu.be/sCrvIwrkksw?si=8Q0Fw50yK2tXYMi3watch this video BHVR, I honestly might quit the game if these changes go through and a lot of other people will too, this video explains exactly why in very perfect detail
-
watch this video and u’ll realize how awful these changes are
https://youtu.be/sCrvIwrkksw?si=8Q0Fw50yK2tXYMi3
-
@jamally093 said:
So I might have a small brain or something but I don't know why people are upset about it. The idea is just saying "hey don't be sweaty and try to spread hooks around" I have played both killer and survivor and I will say I have tunneled once or twice when I was having a bad day. But I don't understand why people are upset about it when basically it's just learn your not gonna get a 4k all the time and a 3k is still technically a win 1k or 0 is a lose and 2 is a tie. So I might be missing something in all this but I really don't understand why so many people are upset with it.
https://youtu.be/sCrvIwrkksw?si=8Q0Fw50yK2tXYMi3watch this video and u will understand why
-
The map is good for chase builds and being in chase, now instead of needing Windows u can bring a different perk and still essentially have windows
-
they aren’t useless if you use them correctly, the problem is they’re too frequent and literally brain dead to use, just drop and get value
-
@ThatRyanB said:
I've already acknowledged this on more Killer-focused threads, so I wanted to pop in here to say that I appreciate you sharing your perspective on Fog Vials from a Survivor POV. We've been collecting feedback since the update's release, so I wanted to make it clear that we're also taking Survivor feedback into account here.
For that reason, please don't hesitate to share your Survivor perspectives here, as I'll be keeping my eyes open for feedback!
The fog vials cannot be infinite. If you play a 10 minute game you’re likely to see the vial at least 8 times if 1 survivor brings it. Now imagine when multiple survivors bring it, it gets ridiculous. And it’s too easy to use, you just drop and hold the run button away. There’s little to no skill involved. If you drop the charges down to 3 then at least survivors have to think about the best time to use it, that adds a little bit of skill expression.
-
It’s a little big but not awful, the only issue I ever have with this map are hook spawns, they can be very far apart, if the map was a little smaller that might fix that issue
-
It’s too big, the main building has too many strong windows and a god pallet, and the car loop on the right corner of the map is really strong, fix these 3 things and the map wouldn’t be that bad, but as of rn it’s miserable for killer most of the time
-
PLEASE add more lockers on both RPD maps, most maps in general need more lockers but RPD is notoriously awful for Dredge, there are so many areas he just can’t teleport too cuz there are zero lockers
-
I think the only reason why this map favors survivors is cuz of how strong the main building is, the window spawns upstairs can be really strong, some of them could be replaced with breakable walls honestly, and downstairs can be very disorientating due to how many quick turns there are and how claustrophobic it is, along with the fact that most killer powers are not super useful downstairs so you end up just being an M1 killer, if the main building was toned down honestly I don’t think this map would be that bad
-
The size is good but the rng can be extremely strong on both sides, the log loops should be more in the middle, not next to shack cuz that creates an extremely strong loop that not even bamboozle can help with, please if you do anything with this map keep the logs away from shack, and honestly the different elevations are a bit weird to play on sometimes, and hook spawns can make it easy for survivors to just run to a corner with boil over, so more hooks around the edges would be nice, and obviously better graphics would be nice but that’s not a super important issue to me, it’s mainly the logs spawning near shack and deadzones in the middle
-
These are easily the most survivor sided maps in the game, they’re big, there are so many strong loops next to each other, and 4 strong buildings that can spawn on one map, with each one having a gen at a different elevation, which makes it very hard to patrol them, like you can have 2 basement gens across the map from each other, 1 second floor gen, and a shack gen, and shack can be surrounded by 4 pallets and still have shack pallet, it’s crazy, it needs to be smaller or the 2 extra buildings other then shack and main can’t spawn on the map at the same time, and less strong pallets around shack please